
brent brent |

As you may have guessed from the title I am doing a Deathwatch play by post. I am playing a very basic game using only the core rulebook and if you would like to submit as a different chapter than the core rulebook has then you have to link a PDF to me. I am looking for 3-6 characters using the standerd character creation rules. The recruitment will stay open until 6/25/13.

Battle Brother Raziel |

Raziel, Battle Brother of the Blood Reavers Successor Chapter of the Blood Angels, was selected to Deathwatch for his actions defending a loyal world from the Xenos threat. His company was assigned to break through a siege of Orks that had surrounded an Adepta Sororitas abbey. His squad dropped behind the Ork lines and demolished their heavy weapons, before making hit and run raids to disrupt the assault. With the pressure off, the Sisters of Battle were able to rally a counter-attack. With most of the greenskins being pushed back and cleansed with fire and the holy catechism of bolter fire, victory seemed all but certain. However, the Orks managed to deploy a Killa Kan. Raziel's squad leader, Sergeant Turel, lead the assault on the mutant's foul war machine, but was felled by it's massive Klaw. Their melta-bombs already expended on the Ork siege weaponry earlier, Raziel and his squad brothers attempted to use Krak Grenades to destroy the machine but only disabled its cannons. The last of his squad, Raziel refused to dishonor his brothers by fleeing. Taking up his fallen Sergeant's Thunder Hammer, Raziel charged the Killa Kan and smote it in the name of the Emperor and Sanguinius.

Lyingbastard |

Characteristic 1: 2d10 + 30 ⇒ (2, 2) + 30 = 34
Characteristic 2: 2d10 + 30 ⇒ (8, 9) + 30 = 47
Characteristic 3: 2d10 + 30 ⇒ (2, 8) + 30 = 40
Characteristic 4: 2d10 + 30 ⇒ (6, 9) + 30 = 45
Characteristic 5: 2d10 + 30 ⇒ (3, 9) + 30 = 42
Characteristic 6: 2d10 + 30 ⇒ (4, 5) + 30 = 39
Characteristic 7: 2d10 + 30 ⇒ (3, 8) + 30 = 41
Characteristic 8: 2d10 + 30 ⇒ (1, 2) + 30 = 33
Characteristic 9: 2d10 + 30 ⇒ (4, 4) + 30 = 38
Wounds: 1d5 + 18 ⇒ (4) + 18 = 22
Fate Points: 1d10 ⇒ 10

Battle Brother Raziel |

[dice=Characteristic 1]2d10 + 30
[dice=Characteristic 2]2d10 + 30
[dice=Characteristic 3]2d10 + 30
[dice=Characteristic 4]2d10 + 30
[dice=Characteristic 5]2d10 + 30
[dice=Characteristic 6]2d10 + 30
[dice=Characteristic 7]2d10 + 30
[dice=Characteristic 8]2d10 + 30
[dice=Characteristic 9]2d10 + 30[dice=Wounds]1d5 + 18
[dice=Fate Points]1d10
Weapon Skill 47, +5 for Blood Angels Chapter = 52 + 5 = 57
Ballistic Skill 33Strength 42 + 5 = 47
Toughness 41 + 5 = 46
Agility 45, +5 for Blood Angels Chapter = 50 + 5 = 55
Intelligence 34
Perception 40
Will Power 39
Fellowship 38
Wounds: 22
Fate Points: 5
How I spend my 3,000 XP
Weapon Skill Simple Advance - 200xp, + 5
Agility Simple Advance - 200xp, + 5
Strength Simple Advance - 200xp, +5
Toughness Simple Advance - 500xp, +5
Double Team (talent) - 200xp
Flesh Render (talent) - 500xp
Berserk Charge (talent) - 600xp
Furious Assault (talent) - 600xp
4 * 200 xp = 800 xp
2 * 500 xp = 1000 xp
2 * 600 xp = 1200 xp
800 + 1000 + 1200 = 3,000 xp
Assault Marine gains Swift Attack for Free; Squad Mode ability Wrathful Descent.
So all that leaves is Power Armor History, Demeanor, and Description?

Battle Brother Raziel |

Power Armor History: 1d10 ⇒ 2 2 can be adjusted to 1 or 3, I'll go with 3: Thine Arm Be The Scourge Of The Impure. +5 Weapon Skill , -5 Ballistic Skill while helmet is worn.
Demeanor: Hot-Blooded, rash and impetuous but noble and idealistic.
Description: Raziel is very pale, with shoulder length straight dark hair. Like many Blood Angels, his features are considered to be rather attractive.
I have a picture of him that was commissioned by the very talented Juan Diego Dianderas here.

Brother Solar |

By my best count we have:
Me - Ultramarine Tatical Marine
Battle Brother Raziel - Blood Angels Assault marine
DavinHercles - Dark angels apoticary
Brother-Magos Addivus - Techmarine of the Bearers of Reason(Ultramarines rules)
I'll work on my background tonight
If we have 2 Ultramarines can we use the defensive stance Rally Cry twice?

Big OM |

Weapon skill: 2d10 + 30 ⇒ (1, 9) + 30 = 40
Ballistic skill: 2d10 + 30 ⇒ (9, 4) + 30 = 43
Strength: 2d10 + 30 ⇒ (8, 9) + 30 = 47
Toughness: 2d10 + 30 ⇒ (8, 1) + 30 = 39
Agility: 2d10 + 30 ⇒ (9, 5) + 30 = 44
Intelligence: 2d10 + 30 ⇒ (2, 7) + 30 = 39
Perception: 2d10 + 30 ⇒ (3, 5) + 30 = 38
Will Power: 2d10 + 30 ⇒ (10, 9) + 30 = 49
Fellowship: 2d10 + 30 ⇒ (8, 5) + 30 = 43
Rerolling Thoughness: 2d10 + 30 ⇒ (8, 8) + 30 = 46
Wounds: 1d5 + 18 ⇒ (3) + 18 = 21
Fate points: 1d10 ⇒ 1
Power Armour history: 1d10 ⇒ 6
Brother Yngvar
Space Wolves Ragnar Blackmane's company, Grey Hunter
40 Weapon Skill
53 Ballistic Skill (+5 simple, +5 intermediate advancement)
(4)7 Strength
(5)1 Toughness (+5 simple advancement)
(4)4 Agility
(3)9 Intelligence
(5)3 Perception (38 + 5 Chapter stat, (+5 simple, +5 intermediate advancement)
(4)9 Willpower
(4)8 Fellowship (43 + 5 Chapter stat)
Demeanour: Calculating
Chapter demeanour: The Sons of Russ
Devastator Marine Ability: Immoveable Warrior
When the Devastator Marine is wielding a Heavy weapon and is behind cover, he gains the Sturdy Trait and a +10 to all Ballistic Skill Tests. This ability only functions in solo mode.
Wounds: 21
Fate: 3
Movement: 5/10/15/30
BASIC/TRAINED/+10/+20/SKILL NAME
[ ][ ][ ][ ] ACROBATICS (AGI)
[X][X][ ][ ] AWARENESS (PER)
[X][ ][ ][ ] BARTER (FEL)
[ ][ ][ ][ ] BLATHER (FEL)
[X][ ][ ][ ] CAROUSE (FEL)
[X][ ][ ][ ] CHARM (FEL)
[ ][ ][ ][ ] CHEM-USE (INT)
[ ][ ][ ][ ] CIPHERS (INT)
[ ][X][ ][ ] -CHAPTER RUNES
[X][X][ ][ ] CLIMB (STR)
[X][ ][ ][ ] COMMAND (FEL)
[ ][ ][ ][ ] COMMON LORE
[ ][X][ ][ ] -ADEPTUS ASTARTES
[ ][X][ ][ ] -DEATHWATCH
[ ][X][ ][ ] -IMPERIUM
[ ][X][ ][ ] -WAR
[X][X][ ][ ] CONCEALMENT (AGI)
[X][ ][ ][ ] CONTORTIONIST (AGI)
[X][ ][ ][ ] DECEIVE (FEL)
[ ][ ][ ][ ]DEMOLITION (INT)
[X][ ][ ][ ]DISGUISE (FEL)
[X][X][ ][ ]DODGE (AGI)
[ ][ ][ ][ ]DRIVE (AGI)
[ ][X][ ][ ]-GROUND VEHICLES
[X][ ][ ][ ]EVALUATE (PER)
[ ][ ][ ][ ]FORBIDDEN LORE (INT)
[ ][X][ ][ ]-XENOS
[X][ ][ ][ ]GAMBLE (INT)
[X][ ][ ][ ]INQUIRY (FEL)
[ ][ ][ ][ ]INTERROGATION (WP)
[X][X][ ][ ]INTIMIDATE (STR)
[ ][ ][ ][ ]INVOCATION (WP)
[ ][ ][ ][ ]LIP READING (PER)
[ ][X][ ][ ]LITERACY (INT)
[X][ ][ ][ ]LOGIC (INT)
[ ][ ][ ][ ]MEDICAE (INT)
[ ][ ][ ][ ]NAVIGATION (INT)
[ ][X][ ][ ]-SURFACE
[ ][ ][ ][ ]PERFORMER (FEL)
[ ][ ][ ][ ]PILOT (AGI)
[ ][ ][ ][ ]PSYNISCIENCE (PER)
[ ][ ][ ][ ]SCHOLASTIC LORE (INT)
[ ][X][ ][ ]-CODEX ASTARTES
[X][ ][ ][ ]SCRUTINY (PER)
[X][ ][ ][ ]SEARCH (PER)
[ ][ ][ ][ ]SECRET TONGUE (INT)
[ ][ ][ ][ ]SECURITY (AGI)
[ ][ ][ ][ ]SHADOWING (AGI)
[X][X][ ][ ]SILENT MOVE (AGI)
[ ][ ][ ][ ]SLEIGHT OF HAND (AGI)
[ ][ ][ ][ ]SPEAK LANGUAGE (INT)
[ ][X][ ][ ]-HIGH GOTHIC
[ ][X][ ][ ]-LOW GOTHIC
[ ][ ][ ][ ] SURVIVAL (INT)
[X][ ][ ][ ] SWIM (STR)
[ ][ ][ ][ ] TACTICS (INT)
[ ][X][ ][ ] – RECON AND STEALTH
[ ][ ][ ][ ] TECH-USE (INT)
[ ][X][X][ ] TRACKING (INT)
[ ][ ][ ][ ] TRADE (INT)
[ ][ ][ ][ ] WRANGLING (INT)
AMBIDEXTROUS
ASTARTES WEAPON TRAINING
BULGING BICEPS
DEATHWATCH TRAINING
HARDY
HEIGHTENED SENSES (HEARING, SIGHT, SMELL)
KILLING STRIKE
MIGHTY SHOT
NERVES OF STEEL
QUICK DRAW
RESISTANCE (PSYCHIC POWERS)
TRUE GRIT
UNARMED MASTER
UNNATURAL STRENGTH X2
UNNATURAL TOUGHNESS X2
Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits.
Larraman’s Organ: You do not suffer from Blood Loss.
Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
mophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
Occult be and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile:
Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
"A fury like lightning" +5 Agility, +1 Initiative
Servo-Augmented Musculature: +20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;
Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
(total of +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling: Can operate for two weeks without re-supply
Recoil Suppression: May fire Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus for enemies to attack)
Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using
equipment designed for Space Marines
Osmotic Gill Life Sustainer: With the helmet on, the armour is
environmentally sealed
Astartes power armour
Astartes bolt pistol
Astartes frag grenades x3
Astartes krak grenades x3
Astartes combat knife
Repair cement
Wolf Pelt
Astartes heavy bolther with backpack ammo supply
TOTAL EXPERIENCE =15,000/17,000
SPENDABLE EXPERIENCE = 0
ADVANCEMENTS:
Simple Ballistic skill advancement (200 xp)
Talent Mighty Shot (500 xp)
Talent Hardy (400 xp)
Skill Tracking +10 (200 xp)
Intermediate Ballistic skill advancement (500 xp)
Simple Perception advancement (200 xp)
Simple Toughness advancement (500 xp)
Intermediate Perception advancement (500 xp)
Under construction
Fenris Hunter

brent brent |

We have so far
Brother Solar - Ultramarine Tactical
Battle Brother Raziel - Blood Angels Assault
DavienHercles -Dark Angel Apothecary
Brother-Magos - Techmarine of the Bearers of Reason
Brother Yngvar - Spaces Wolves Devastator
Comments for Brother Solar: It says that Rally cry used only once per game session. I would be alright with it if you both used it at different times.
Comments for Raziel: You will start out will 100 requisition for each character.
Comments for Yngvar: Dude, how long did it take you to piece that post together? Otherwise I like the idea of a Space wolves devastator, you don't see that very often I usually see Dark Angel devastators or Ultramarine Devastators
If we end up with just 6 players or less than that,
that would be better for me cause then I don't have to pick between
people I personally dont enjoy that because it leaves people that put a lot of effort into the campaign and then not get in, so just saying if that happens it would make it a lot easier. Even though it really doesn't relate to the game directly I was just putting that out there.

Brother Solar |

Salamanders rules are in the first founding book along with any other first founding chapter not found in the core or Rites of battle book.
The original post states that our DM can only accept chapters/rules from the core book. That's why there are no Fists or Iron Hands or Salamanders. Unless you can find him a link.

DavinHercles |
2d10 + 30 ⇒ (2, 2) + 30 = 34
2d10 + 30 ⇒ (4, 3) + 30 = 37
2d10 + 30 ⇒ (3, 3) + 30 = 36
2d10 + 30 ⇒ (4, 4) + 30 = 38
2d10 + 30 ⇒ (1, 10) + 30 = 41
2d10 + 30 ⇒ (5, 10) + 30 = 45
2d10 + 30 ⇒ (6, 2) + 30 = 38
2d10 + 30 ⇒ (8, 5) + 30 = 43
2d10 + 30 ⇒ (9, 4) + 30 = 43
Wounds1d5 + 18 ⇒ (5) + 18 = 23
Fate Points1d10 ⇒ 10
Power Armor History 1d10 ⇒ 5

Ross Byers RPG Superstar 2008 Top 32 |

By my best count we have:
Me - Ultramarine Tatical Marine
Battle Brother Raziel - Blood Angels Assault marine
DavinHercles - Dark angels apoticary
Brother-Magos Addivus - Techmarine of the Bearers of Reason(Ultramarines rules)I'll work on my background tonight
If we have 2 Ultramarines can we use the defensive stance Rally Cry twice?
I'm considering changing my geneseed to Iron Hands. My basic ideas for the Bearers of Reason:
1) The Bearers are essentially the Mechanicum's private Chapter.
2) 'Reason' is supposed to mean 'Imperial Truth' or 'The Way of Man'. I like to think there is a single High Gothic word for this concept. Unofficially, it also includes the Mechanicum's Search for Knowledge. In practice, 'Reason' often just means 'explodey shooty death'.
3) Geneseed is Ultramarine, Iron Hands, or perhaps a homogenized sample from the archives on Mars. They are certainly not cultural successors of the Iron Hands. They have commanders and Mars-taught Techmarines, not internally educated Iron Fathers. There is no ritual amputation.
4) Conversely, they do have more respect for the Omnissah than the average Chapter, and hold Techmarines in higher regard. The current Chapter Master is a Techmarine.

Brother Solar |

That's my character completely done. I might add some notes about his generic SM and power armour abilities later but he's ready for battle now. I Basically built a natural leader.
Let me know if we end up adding the rules from another supplement as it will mean more chapter squad and solo mode abilities.

DavinHercles |
Name: Fabian
Chapter: Dark Angels (+5 to Ballistic Skill and Intelligence)
Specialization: Apothecary
Advanced Specialization: None
Demeanors: Calculating; Sons of The Lion
Past Event: Encountered the Fallen
Rank: 1
Solo Mode: Stoic Defense
Characteristics
WS: 53
BS: 46(+5 chapter)
Str: 38=10(+20 Armor; 58 Total)
T: 50=10
AG: 48 (+5 Armor History, +1 Initiative)
Int: 58 (+5 Chapter)
Per: 37
WP: 36
Fel: 34
Wounds: 23
Insanity: 0
Corruption: 0
Renown: 0
Fate: 5
Move: 4/8/12/24
Skills
<Standard Deathwatch Skills>
Talents
<Standard Deathwatch Talents>
Enhanced Healing
Traits
Paranoia
Hardy
Unnatural Toughness/Strength (x2)
Gear
Armor: Mk VII "Aquila" Armor
Armor History: A Fury Like Lightning (+5 Agility, +1 Initiative)
AP Values: Head:8, Body: 10, Arms: 8, Legs: 8
Weapons: Bolt Pistol, Bolter w/ fire selector, Chainsword w/ dipole maglock, Combat Knife, 3x Frag/Krak Grenades
XP:
Spent: 15,000/15,000
Unspent: 0
Expenditures:
Intelligence: Simple and Intermediate Advance (700)
Toughness: Simple Advance (500)
Weapon Skill: Simple and Intermediate Advance (700)
Paranoia (500)
Hardy (100)
Signature Wargear: Chainsword with Dipole Maglock (500)
Total spent:3,000
Personal History:
Under Construction

tko540 |
1 person marked this as a favorite. |

Weapons Skill 2d10 + 30 ⇒ (7, 1) + 30 = 38
Ballistic Skill 2d10 + 30 ⇒ (3, 9) + 30 = 42
Strength 2d10 + 30 ⇒ (10, 9) + 30 = 49
Toughness 2d10 + 30 ⇒ (6, 2) + 30 = 38
Agility 2d10 + 30 ⇒ (8, 5) + 30 = 43
Intelligence 2d10 + 30 ⇒ (4, 9) + 30 = 43
Perception 2d10 + 30 ⇒ (8, 4) + 30 = 42
Willpower 2d10 + 30 ⇒ (9, 7) + 30 = 46
Fellowship 2d10 + 30 ⇒ (6, 8) + 30 = 44
Wounds 1d5 + 18 ⇒ (1) + 18 = 19
Fate Points 1d10 ⇒ 7
Power Armor Mark 1d10 ⇒ 1
Power Armor History Table 1d5 ⇒ 5
Power Armor History 1d10 ⇒ 4
Power Armor History Table 2 1d5 ⇒ 1
Power Armor History Table 3 1d5 ⇒ 3
Power Armor History 2 1d10 ⇒ 1
Power Armor History 3 1d10 ⇒ 7
Reroll Toughness:2d10 + 30 ⇒ (2, 8) + 30 = 40
Name: Brother Dunmore
Chapter: Storm Wardens
Specialization: Librarian
Demeanors: Studious; Aspire to Glory
Past Event: The Scouring of Vigil
Rank: 1
Solo Mode: Thunder's Call
Characteristics
Weapon Skill:(38+10) 48
Ballistic Skill:42
Strength: (49+5=54) [12]54
Toughness:(38+5=43) [8]43
Agility: 43 [5]
Intelligence: [4]3
Perception: [4]2
Willpower: (46+10) [5]6
Fellowship: [4]4
Wounds:(19+2) 21
Insanity: 0
Corruption: 0
Renown: 0
Fate: 3
Movement: 5/10/15/30
Skills:
Standard Marine and Deathwatch
Psyniscience
Lore: Forbidden(Psykers)
Lore: Forbidden(Warp)
Talents:
Psy Rating 3
Dodge
Hatred: Eldar
Traits:
Psychic Powers:
Iron Arm
Smite
Short Range Telepathy
Gear:
History 1: Death is Joy (+2 Dmg on Crit; +1 Dmg to Horde Mag)
History 2: To Forget, Is To Forgive (Hatred Eldar)
History 3: Last Survivor (1 additional Fate Point per Mission)
Astartes Bolt Pistol
Astartes Bolter w/ Fire Selector
Force Sword
Tempest Amulet Victory Scripture (+2WS in Single Combat)
3x Astartes Frag Grenades
3x Astartes Krak Grenades
Repair Cement
Advancements:
+5 T (500xp)
+10WP (700xp)
Lore: Forbidden(Psykers) (400xp)
Lore: Forbidden(Warp) (400xp)
Dodge (300xp)