Saving throws against creatures


Rules Questions


My friends and I started a new campaign with a relatively new pathfinder DM. One of my friends is a witch and was wondering how the saving throw against creatures worked. For example, he would cast a spell, and the target has a saving throw to half the damage if he/she/it succeeds. But how do you know what's the saving throw number?

-Sparkly Panda


Each creature in the Bestiary has a line listing the numbers to add for each saving throw. For instance, a Dire Ape rolls d20+7 for Fortitude saves, d20+6 for Reflex saves, and d20+4 for Will saves, due to the "Fort +7, Ref +6, Will +4" line in its statblock.

The number the creature has to reach to successfully save against one of the witch's spells is "10 + the spell's level + the witch's INT modifier". So, for instance, if a witch with an INT of 18 casts a 1st-level spell, the number to beat is 10+1+4, for a total of 15.

Hexes work slightly little differently, as the number to beat is instead "10 + half the witch's level + the witch's INT modifier".


You will find this in the description of the witch class (or any other class that can cast spells).

Specifically, the Witch says (under "Spells" in the Witch class abilities):

To learn or cast a spell, a witch must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a witch’s spell is 10 + the spell level + the witch’s Intelligence modifier.

Every spellcasting class has this information, but it's not always Intelligence so check each class as needed.

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