| KainPen |
yes every arrow becoming flaming but most elemental effect are weak over all. the mid to high levels it tend to do no damage do to creatures resistance, enchantment bonus are the way to go. They increases weapons hardness, hp, saves,and goes through more and more DR. allowing you to do more damage over time. I say always go straight +5 weapon then if you have spare cash add elemental or holy ect. effects.
| Chemlak |
Flaming: Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
It's a bit of a stretch, limguistically, to say that this only applies to one successful hit per round. It can just about be done, though (since "a" =/= "every").
Depends how you want to handle the GM, really, in terms of getting what you want - his ruling is clearly a house-rule, and he can do that (just one look at any Paizo stat block that includes a character with one of the energy enchantments should prove he's wrong).
The epically passive-aggressive way would be to ask after each attack if it was "a successful hit", and if the GM says "yes", roll the dice and include the damage.
Far better to talk to him about it, make sure he's aware that his interpretation is not how the rules are designed, and go from there. If he changes his mind, enjoy! If not, it's pretty much tough luck for you.