| Ethereal Gears |
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Hullo, all.
I hope this isn't an imposition, but I've thought up a character building challenge that I thought I'd put to the forums at large.
A character of mine just died, and I need to replace her with a brand new 11th-level one, with a starting wealth of 282,000 gp (don't ask).
So, browsing through some 3rd party stuff, I came upon this curious little magus archetype from SuperGenius Games:
http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/super-genius- games---magus-archetypes/tovenaar
Now! Of course, anyone's first reaction to a magus that loses her spellcasting in place of a few inquistions or domains is naturally utter revulsion. Yet! I do like a challenge when it comes to character creation. At 11th level she'd have 6 inquisitions/domains to play around with. Is there any way you, good people of the forums, could come up with to conjure a halfway passable character out of this? I just have this notion that there has to be some combination of odd domain abilities that actually work out to something playable.
So, what say you? Is anyone up to the task? There are no limits or restrictions on race, and this is a homebrew world, so religious considerations are also quite flexible. Basically, all inquisitions and domains are open, even if they'd normally clash for a cleric or inquisitor choosing them.
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I do like a challenge when it comes to character creation.
You like a challenge in character creation so you're asking us to do it for you?
Well, you'll want inquisitons that actually give you somewhat spammable abilities to use for mystic combat, such as Torture. Besides that, Anger seems handy for raging.
Actually it seems that despite SGG's recommendations, actual domains are better than inquisitions for this archetype since it gets to use them as part of mystic combat. Darkness is good for blind-fight and giving an enemy 20% miss, Animal will give you a companion helper, Law (Inevitable) will allow you to toss out Commands, Plant (Growth) for Enlarge Self as swift, Trickery is great for making a clone as part of your full attack.
Those domains are where I would start.
| Ethereal Gears |
Thanks for the input.
And do apologize my unclear phrasing in my original post. I do have some ideas of my own, but I'm in a great rush to get this character done in time, so I'm just hoping to get some additional tips from people who might have a greater grasp of domains and inquisitions than myself. Hopefully, a few people might come up with a helpful tip or two if they think the thought exercise an entertaining one. I'll be doing my researches as well, of course.
Anyway, cheers again. I actually like all those domains. I was thinking about also dipping into ones that might help with a bit of buffing or utility, although I'm starting to suspect that might be a doomed project, as in the context of a tovenaar such domain abilities won't pack enough punch...