
Drejk |

Still not enough points to send kobolds to the moon. *sigh*
Advance race (kobolds) to invent astronomy. 10 points.
Advance race (kobolds) to invent mining. 10 points.
Advance race (kobolds) to invent metallurgy. 10 points.
Advance race (kobolds) to invent deep mining. 10 points.
Advance race (kobolds) to develop abjuration magic. 10 points.
Advance race (kobolds) to develop conjuration magic. 10 points.
Advance race (kobolds) to develop transmutation magic. 10 points.
Advance race (kobolds) to develop necromancy magic. 10 points.
Command race (kobolds) to build a series of deep mines below triangle 17. 8 points.
Command race (kobolds) to construct a series of vaults below the mines, using conjuration and transmutation and protecting it with abjuration magic. 8 points.
Command race (kobolds) to send a few exploration teams gathering samples of current flora and fauna from the world, including specimens of other sapients. 8 points.
Command race (kobolds) to move part of the population to the vaults together with vast libraries of kobold lore, supplies and samples from the world above. 8 points.
Advance city (kobold vault). 8 points.
Zero points remaining.

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Point-Buy Table - Recap
Action-1st Age(+500 yrs/rnd)- 2nd Age (+100 yrs/rnd) -3rd Age (+10 yrs/rnd)
Shape Land - 3 - 5 - 8
Shape Climate - 2 - 4 - 6
Catastrophe - 10 -10 - 10
other Event - 10 - 7 - 9
Create Avatar - 10 - 7 - 8
Command Avatar - 2 - 1 - 1
Create Race - 22 - 6 - 15
Create Subrace - 12 - 4 - 10
Command Race - 8 - 4 - 3
Advance Civilization - 10 - 5 - 6
Purify Civilization - 5 - 3 - 4
Corrupt Civilization - 4 - 3 - 3
Advance City - 8 - 4 - 5
Purify City - 4 - 3 - 3
Corrupt City - 3 - 2 - 2
Command City - 6 - 4 - 2
Create Sect - 8 - 6 - 4
Command Sect - 4 - 3 - 2
Create Avatar - 10 - 7 - 8
Command Avatar - 2 - 1 - 1
one of you gets to be the god of cataclysm for this age...
3d6 ⇒ (3, 6, 4) = 13
Spider Race (area 1) 6pt
Advance Civilization (+1) of the Spider people 4pt
stockpile (3)

Drejk |

Rolled a mighty 17...
Commands kobolds to dig their way up. 4 points.
Commands kobolds to scout the desolated world around. 4 points.
Commands kobolds to build a city on the surface (triangle 17). 4 points.
Advance newly build city to have a decent defensive perimeter. 4 points.
Commands kobolds to start breeding more specimens of saved races. 4 points.
Advance civilization (kobolds) to devise alchemical use for the sky stones and metals. 5 points.
2 points left.

Drejk |

3d6
41ptso, first create cult from the surviving undead scorpion and snake men 6pt
command new sect to infiltrate the kolbolds 3pt
corrupt civilisation; kobolds (to get into necromancy) 3ptstock 29pt
Does that mean kobolds get free advances in necromancy beyond what they discovered on their own just prior to the cataclysm?