Variant Channelling & Positive / Harm or Negative / Heal


Rules Questions


2 people marked this as FAQ candidate.

OK, I was looking at the variant channeling rules and have become a bit confused with it.

It states:

Variant Channeling wrote:
A variant channeling either modifies positive channeled energy when used to heal or modifies negative energy when used to harm. When using positive energy to heal, affected creatures gain only half the normal amount of healing but also receive a specific beneficial effect. When channeling negative energy to harm, affected creatures take only half the normal damage but take an additional penalty or harmful effect; a successful saving throw negates the additional penalty or effect but does not reduce the damage any further".

What happens to positive energy used to harm (undead) and negative energy used to heal (undead)? Does it get halved with no extra effect, or is it used at full normal capacity?

What about the Undeath portfolio (post errata)?

Undeath wrote:
Heal—This works like a standard channel (not halved). Harm—The healing effect is enhanced for undead creatures and those with negative energy affinity.

So when positive energy is used to heal (living), it works as normal? And when negative energy is used to harm (living), it... heals undead even though they normally wouldn't be affected?

Now I understand that the designer's RAI (as mentioned here) seems to indicate that he intended the Heal effect to work when using whatever energy to heal (so positive vs. living, negative vs. undead) and the Harm effect when using whateber energy to harm (so negative vs. living, positive vs. undead) but that Paizo changed it to what it is now. Thus it's RAW that I'm concerned with here.

TLDR
1) What happens to the other channeling usage not mentioned (positive harm, negative heal)?
2) How do we adjudicate the Undeath portfolio?


Bump. Thoughts? Opinions?

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