| Gauss |
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For the complete story on settlement specific stats you need to look at the GameMastery Guide pages 203-209.
Short version:
Corruption: modifies bluff checks against city officials/guards and stealth checks made outside (but in the city).
Crime: modifiers to Sense Motive to avoid being bluffed and to Sleight of Hand vs Pick Pockets
Productivity (Economy in the GMG): modifiers to Craft, Perform, and Profession.
Law: modifiers to Intimidate to force an opponent to act friendly, Diplomacy checks against government officials, or Diplomacy checks to call the City Guard.
Lore: modifiers to Diplomacy checks to Gather Information and to Knowledge checks when using a library to research.
Society: modifiers to Disguise checks and on Diplomacy checks to alter the attitude of non-government officials.
- Gauss