D20pfsrd (UCam?) Kingdom building -- Society and Productivity?


Rules Questions


I was reading over the d20pfsrd summary of kingdom-building rules. I found references to Society (settlement or kingdom?) and Productivity (settlement) attributes ... but where do those attributes plug into the rest of the system (Economy, Control/Loyalty checks, etc.)? Or am I missing something?

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Society and Productivity are Settlement-specific rather than Kingdom-specific. They mostly come into play when you are doing settlement specific things, like handling Events that only effect a settlement, for instance. At least that is how I understand it.


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For the complete story on settlement specific stats you need to look at the GameMastery Guide pages 203-209.

Short version:
Corruption: modifies bluff checks against city officials/guards and stealth checks made outside (but in the city).
Crime: modifiers to Sense Motive to avoid being bluffed and to Sleight of Hand vs Pick Pockets
Productivity (Economy in the GMG): modifiers to Craft, Perform, and Profession.
Law: modifiers to Intimidate to force an opponent to act friendly, Diplomacy checks against government officials, or Diplomacy checks to call the City Guard.
Lore: modifiers to Diplomacy checks to Gather Information and to Knowledge checks when using a library to research.
Society: modifiers to Disguise checks and on Diplomacy checks to alter the attitude of non-government officials.

- Gauss

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