| Chrisasaurus_Rex |
Thought I might see if I can bounce some ideas off the boards. This is for a back up character for a RotRL games. Playing a witch right now, and his lawful good cackling behind has seen 3 party members fall in the past 48 hours of in game time. Both he and I are thinking about his mortality.
Want to give monk a shot, board-hate aside. Stats rolled are 16,16,16,14,14,8. Plus 4 points to add to that as I will. Array wise I'm thinking of taking the Dual talent racial trait for human for final stats of
STR- 20
Dex- 16
Con-14
Wis-20
Int- 14
Cha- 8
Now for crazy monkiness- Hungry Ghost Qinggong Master of Many Styles. Other then the problem of fitting it onto the character sheet he's shaping up pretty good. We play with a system that allows an extra feat at level 1 when you take a flaw so I'll be taking advantage of that. If witch bites it I'll be jumping in at least 2nd level.
Feats-
1st- Two-Weapon Fighting
Flaw- Double Slice (DM ruled that in order to have full strength bonus apply to 2nd attack need to take this feat)
Monk Bonus1- Dragon Style
Monk Bonus2- Boar Style
I think there is a trait or two that help unarmed fighters so will taking that to go with a Runelord trait that fits concept.
All in all he's a packs a punch. To hit isn't terrible either. +4/+4 for 1d6+5 a hit.Tactic wise I'm thinking a charge in the 1st round (ignoring any possible difficult terrain and ally positioning) and if he looks like trouble or pesky mage hit him with a Punishing kick. At +8 to hit and a fort dc16 save for him to stay standing. Round two hit him while he's down for a +8/+8. If they both connect his flesh is torn for 2d6 bleed damage.
Thats the plan at least.
Any suggestions other then the standard "Don't play a monk!"?
Imbicatus
|
I wouldn't use TWF with a Master of Many Styles. You lose Flurry on MoMS so TWF is a way to pseudo get it back, but you will be twfing at your 3/4 BAB, not the Full BAB of a monk flurry. Your Str gives you an edge, but the reduced to hit is not worth it imo. What I would do is use Snake Style and Crane style to give yourself 3-4 counter attacks at your full attack bonus per round. As you gain more styles though leveling, you can add Tiger Style for a pseudo pounce if someone runs from you, and then add in rend damage from boar style.
| MC Templar |
so... you are intentionally dumping out of the human bonus feat for an additional +2 to a stat, and then using a house rule to get a "needed" feat by taking a flaw. sounds cheesy to me, but that's not the point here.
You sound like you are early on in ROTRL, so I will put it this way, you will benefit from planning ahead for two scenarios.
What will this front-liner do when he encounters an enemy who's challenge is based on their Damage resistance? If you unarmed strike damage doesn't penetrate DR I don't think you will get your bleed that round.
Also, will this character be able to repel the heavy damage output of Ogres and Giants? You will hit a point where the bad guys hit, and hit hard, so you may want to look into feats, Qinggong trade outs, friendly magic Item crafters in the Party, to assist you in preparing multiple layers of defense.
For your character now, at level two your obscene stat rolls should provide you with an Armor Class that anything short of the 'bosses' will struggle to hit. Your high will save should come in handy and you should do enough damage to matter. This character should do well in the low levels.
| Chrisasaurus_Rex |
So I started to doing a lil tinkering with my build, well a whole of tinkering to be honest. I took the build up to level 8 just to see how he would look. He's lacking in defense but is pretty tough if you look at his damage. What I run into is his to hit is not as high as I would like. First time building a monk so want to make sure I'm not missing something important.
Breakdown of Feat and Abilities
Trait- Heavy hitter: +1 damage to all unarmed strike
LVL 1-Master of Many Styles Monk
Fuse Style
Improved Unarmed Strike
Two Weapon Fighting
Double Slice
Dragon Style
Lvl 2- Brawler Fighter/monk1
Weapon Focus (Unarmed Strike)
Lvl3- Fighter 2/ monk1
Bravery
Boar Style
Power Attack
lvl 4- Fighter3/monk1
Close Combatant
lvl 5- Fight4/Monk1
Dragon Ferocity
Weapon Specialization
lvl6- Fight4/monk2
Evasion
Boar Ferocity
lvl7- fight4/Monk3
Fast movement
Maneuver Training
Still Mind
Improved Bull Rush
lvl8- Fight4/Monk4
Ki Pool
Bark Skin
Phew! That's a lot of words. Time for some context.
STR- 22
Dex- 16
Con- 14
Wis- 20
Int- 14
Cha- 8
Without any magic items saves are going to be 10/8/10. Full attack using Power Attack for Unarmed Strike is going to be +10/+10/+5 for 1d8+21 a hit. Those strikes can count as magic for DR and can choose between Blug, Pier, or Slashing. When unable to get full attack I can still use Bull rush to control the battlefield with a +17 CMB.
AC is a little low with out items. 19 Base with the option to use KI points for both barkskin and to add a +4 on a round by round basis.
So I am asking for criticism. Did I build something unplayable? Is my to hit to low? AC going to be an issue? Did I put to much focus on trying to raise Unarmed Strike Damage at the cost of some of those cooler monk abilities?
Also double check my maths when it comes to damage please
Str- +6
Str .5- (dragon ferocity) +3
Trait- +1
Close Combatant- +3
Weapon Specialization- +2
Power Attack- +6
= +21
A mighty thanks to the board.