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I'm playing an aasimar oracle of life in the Reign of Winter AP and I had a question about my favored class bonus. I've been using it on the channel positive energy revelation and I've been channeling as a clic of an effective level 1.5x that of my oracle level. My question was though, what happens when I reach 14th level and my effective level for that revelation is 21st level? Do I get to channel 11d6 as the pattern would suggest or would I cap out at 10d6 making my favored class bonus useless at higher levels? I know I can choose different revelations to be putting my bonus into but my goal is to heal my allies faster than the enemy can harm them and focusing on a single revelation would be the best route to go for that.

james maissen |
I'm playing an aasimar oracle of life in the Reign of Winter AP and I had a question about my favored class bonus. I've been using it on the channel positive energy revelation and I've been channeling as a clic of an effective level 1.5x that of my oracle level. My question was though, what happens when I reach 14th level and my effective level for that revelation is 21st level? Do I get to channel 11d6 as the pattern would suggest or would I cap out at 10d6 making my favored class bonus useless at higher levels? I know I can choose different revelations to be putting my bonus into but my goal is to heal my allies faster than the enemy can harm them and focusing on a single revelation would be the best route to go for that.
Talk with your DM. It doesn't seem out of line to extend the progression.
You don't really need a table, as you have the channel energy entry saying:
The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on).
There is no listed cap, so at an effective 21st level cleric, you would indeed channel for 11d6.
-James

mdt |

Channel Energy (Su): Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.A good cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric who worships a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric casts spontaneous cure or inflict spells (see spontaneous casting).
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.
Yes, you get 11d6. The ability has nothing to restrict it to the chart, that's just the chart for easy notation. If there were a max on it, it would be in the description of the ability (such as other abilities that say 'up to a max of X at level Y'). Since the text has no maximum on it, then there is no maximum.
At level 21, you channel 11d6. You channel 15d6 at level 29. Then you max out at 15d6 because you can't hit level 31.
EDIT : Darn Ninja James's

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The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on).
So the text of Channel Energy doesn't put a cap on it.
Class abilities that have a set, increasing rate, such as a barbarian's damage reduction, a fighter's bonus feats and weapon training, a paladin's smite evil, or a rogue's sneak attack continue to progress at the appropriate rate.
Channel Energy would seem to fit in this category. But that section refers to these as "brief guidelines" rather than rules. So ultimately, it's up to your GM. You might consider choosing another revelation to pump up, such as Enhanced Cures.