| The 8th Dwarf |
Yep that's what it says...wow that can only be totally the balls or total suck... I see no middle. Betting on the former though!
Brendon's a safe bet when it comes to good quality and fun adventures. From Shore to Sea is one of the best modules I have ever run and everything else he has written has been top quality.
zimmerwald1915
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My tastes are generally broad it's my party I'm concerned about with the tech level but I think as long as we aren't into computers it will be fine!
I believe that the adventure as written transports the PCs to 1918's Siberia. I hope that it transports them somewhere far, far north of the Trans-Siberian Railway, and that if the PCs do at some point get an inkling of the political situation, they'll be too wrapped up in something, anything else to do anything about it.
| Conundrum |
well from what I read in the outline they arrive on earth have a moment to glimpse around and then the chicken hut sprints off miles and miles into the woods to a fortified monastery/cathedral fortified with ditches, mustard gas and barb wire and soldiers with sounds like tommy guns and maybe dynamite or grenades. Should be pretty wild.
| The 8th Dwarf |
I was actually referring to "the former" in the first post, confirming Conundrum's "does this happen" inquiry, as opposed and speculation on the adventure's quality. I'll let you guys judge that part for yourself, but thank you for the vote of confidence, 8D! =-)
No probs, you, Richard, James, and Nick write stuff I like. I am more than happy to point out quality products and the people behind them.
| Azazyll |
The outline at the back of book 1 gives a blurb about parts 1-6. Also hope measures are in place to keep gunslingers from getting those automatics off the soldiers warm dead bodies.
It's 1918, what exactly were you imagining? At the level they're expected to be at I don't really see a problem. A few lugers aren't going to break the mechanics.
zimmerwald1915
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Dude the blurb mentioned soldiers with automatic weapons I'm picturing Thompson submachine guns like the 1920s gangsters.
Moderate your expectations, tovarisch. In Siberia, in 1918, the most common infantry weapon was the Mosin-Nagant M1891 rifle which, as its name suggests, was an almost thirty-year-old design. It was a bolt-action, and not an automatic, weapon. The automatic weapon you're probably thinking of is the M1910 Maxim gun, which was designed to be mounted on a small wheeled mount and could be adapted for use mounted on a carriage or - oh so rarely - an armored car, but it was meant to be used by a crew. It was not a personal weapon.
As for gunslingers picking up and using these weapons, I wouldn't worry too much, because ammunition will almost certainly become very scarce after the PCs leave Siberia. The Russians themselves, during the World War and especially during the Civil War, suffered extreme ammunition shortages, so the likelihood of there being boxes upon boxes of 54mm cartridges to be looted by the PCs is slim. This is especially true once you consider that the M1910 and the M1891 used the same cartridge; machine guns eat up ammunition. What's more, after they run out, what's a PC to do? By the World War nobody used black powder anymore, so a gunslinger PC is going to have to make some serious Craft (alchemy) checks to understand how to make smokeless powder. Then he's going to have to make the cartridges himself. With the Gunsmithing feat, that will cost him 7 gp 5 sp per cartridge. Once he's figured out how he can make 133 of these cartridges per day...but at that point the PCs will hopefully have recovered Baba Yaga and have more urgent matters on their hands.
Even if all these objections are overcome, at the end of Rasputin Must Die the casters are going to be tossing around level 8 spells. Another party member getting an M1891 is not going to dampen their capabilities in the slightest. An M1891 would help a gunslinger outclass the meleers in the party, but if they were doing their job they were already doing that, because in Pathfinder, in most cases, ranged martial combat is just better than melee martial combat. If the gunslinger is not surpassing the casters, and was already overshadowing the meleers, then an M1891 doesn't actually change anything balance-wise, and only exists to make the gunslinger feel awesome.
| Evil Midnight Lurker |
Conundrum wrote:then the chicken hut sprints off miles and miles into the woodsHuh...that behavior would have been boopin' useful in Maiden, Mother, Crone or The Frozen Stars...
Where did you read such a thing?
It can't happen in Maiden, Mother, Crone, as the Hut lands in a clearing surrounded by forest too dense for it to walk through.
I believe they do talk about using it as transport in The Frozen Stars, but keep in mind it can't really climb steep slopes.
| The Block Knight |
Dude the blurb mentioned soldiers with automatic weapons I'm picturing Thompson submachine guns like the 1920s gangsters.
What Zimmerwald said. Also, the Thompson submachinegun wasn't invented until 1919. As for full Machineguns, Zimmerwald is correct in that the Maxim is the main automatic firearm of the day. A more recent innovation from the Maxim gun was the Lewis Gun which came around in 1914 and became a pretty reliable mainstay as a Light Machingun for several decades. While the Maxim is a Heavy machinegun, the Lewis (being a Light Machinegun) was slightly more portable but was still a machinegun which needed to be rested on it's front mount. As for Medium machineguns there was the Vickers which was somewhere between the Lewis and the Maxim for portability and firepower (obviously).
The big innovation in Light Machinegun portability came about from John Moses Browning when he developed the M1918 Browning Automatic Rifle (the BAR). Though it came into production in 1918 (obviously) it saw almost no action in Russia.