Tengu with claw attack + feral mutagen, 2 claws or 4?


Rules Questions


Seeing as the character only has one head, the bite gained from the alchemist's feral mutagen would replace the Tengu's bite, giving a minor damage buff.

I'm less clear on what would happen with the claws though. The character has 4 potential limbs for claws. It has a set of 2 from the claw attack alternative racial trait. When it imbibes the mutagen, it gains 2 new claw attacks. My question is, that since their are four potential limbs, and natural weapons are limited by available body locations, could the character not manifest the second set of claws on its feet? Effectively giving it 4 claw attacks and an improved bite, instead of 2 improved claw attacks and an improved bite? If it did this would it be able to have a full attack routine that uses all 4 claws?

I can see arguments on both sides. On one side, there are many examples in the bestiary of quadrupeds with claws but only 2 claw attacks. On the other side, in the example builds given for eidolons some have attacks as part of their full attack routine that are placed on their legs, this is what initially made me think of this question (I realize that Eidolons may not exactly be a paragon of well-written and consistent rules). I also seem to recall some bit of text saying that natural weapon placement is restricted by available spots, but do not recall where this may have been printed.

Thoughts?

Grand Lodge

The Claws on feet issue has been brought up.

The answer has been no.

The Eidolon is a special case, that uses special rules.

Dark Archive

If you want natural weapons on your feet it has to be Talons. Since feral mutagen doesn't state Talons then no, no foot claws allowed.


Thanks for the clarification. Are there any reasonable ways to get talons?

Grand Lodge

No.

There are ways to get extra arms.


Genesist wrote:
Thanks for the clarification. Are there any reasonable ways to get talons?

Use a polymorph spell like Beast shape to something that has talons.


blackbloodtroll wrote:

No.

There are ways to get extra arms.

Wasn't there some ruling that though you could put an extra pair of claws on vestigal arms, you could not use both sets of claws at once?


The vestigal arms discovery states that you get no additional attacks.


You wouldn't be gaining extra attacks.

You get 4 claw attacks. You make 4 claw attacks. The arms aren't giving you extra attacks.

Tengu is a poor race for melee alchemist anyway, though.


In my case I'm using dragon style/ferocity through feral combat training. Being Tengu lets me have a bite and claw attacks even without the mutagen, so dragon style/ferocity will always apply. Still not entirely sure if always having the natural weapons is better than the extra feat I could get by going human.


One issue with Feral Combat Training is that it only applies to one type of natural weapon and can't be taken twice, so your bite is going to miss out. Still, it's an extra full BAB attack at full strength so it could be worse.

I'd say go Tiefling if you're looking to get 4 claw attacks through taking Vestigal Arms twice just to have the limbs needed and Feral Mutagen. They have an alt racial that gives either 2 claws or 1 bite and they also have variants that give different attribute score bonuses; Oni Spawn would probably be the best for you as it has +2 Str/Wis, -2 Cha.

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