Two Weapon Fighting, Alchemical weapons, and bombs


Rules Questions


If I am two weapon fighting with alchemical weapons, such as acid flasks, or using bombs with rapid bombs, what would be the penalty to hit from the two weapon fighting?

I.e., are these sorts of weapons light or one handed?


Anyone have any input?


Creating a bomb and throwing it is a standard action, and so it can't be used with two-weapon fighting

Grand Lodge

It can with Fast Bombs.


He's asking TWO with alchemical weapons OR Fast Bombs with bombs.

Grand Lodge

They are treated as one-handed weapons.

Things like alchemist fire require a standard action, so they cannot be used multiple time during a full attack.

Things like the Stingchuck are an exception, and can be used with two-weapon fighting.


blackbloodtroll wrote:

They are treated as one-handed weapons.

Things like alchemist fire require a standard action, so they cannot be used multiple time during a full attack.

Things like the Stingchuck are an exception, and can be used with two-weapon fighting.

Where does it ever say that alchemical weapons take a standard action to throw and you cannot use full attacks with splash weapons if you have them already in hand?

I know oil takes 1 full round to put in a fuse and bottled lightning takes a standard to open. However, these are unusual.

Holy water breaks on impact. Acid flasks break on impact. Alchemist fire breaks on impact. I.e., you just need to draw them and throw them. All of these just reference the splash weapon rules, which reference the attack rules.


The issue I always ran into was that you can't Quick Draw alchemical items. If they're already in hand though, such as Tanglefoot Bags, I see no reason they couldn't be thrown as if one had Fast Bombs. Personally I'd say they're light weapons, same as daggers and most other thrown weapons, but it could be open to interpretation.


Neal Litherland wrote:
The issue I always ran into was that you can't Quick Draw alchemical items.

Two Weapon fighting lets you draw two alchemical weapons as a move action or as part of a move. This was one of the reasons I was attracted to the feat, as from level 1 on you presumably could throw two alchemical weapons every other round with a alchemist bomb in between.

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