| TGMaxMaxer |
Looking at a new char for PFS, and although I generally hate the idea of firearms in my fantasy, I'm going to try one out for the sake of giving it a fair shake.
That said... I'm mixing in Bard for several reasons, not the least of which is the Jury Rig spell since i'm looking at the Mysterious Stranger Archetype to mesh better, and they give up the quick clear deed which I just know will come up vs. a BBEG.
I also have a plan to combine a Sound Striker Bard with a +1 Conductive Pistol and use it to channel Weird Words for those oh S#%t moments.
I figure with the Cha synergy, the spells to boost/catchall the stuff, and the bardic performances to boost the party, I'll be a general skillmonkey/face but still be able to hold my own if DPR is needed.
Looking at Str 8 Dex 18 Con 12 Int 10 Wis 10 Cha 18 Aasimar (dex/cha variant)
Favored Class Bonus will be for the 1/2 level bardic performance boost, focusing on Weird Words, and counting as level 9 at level 6 when I get it.
Looking at 1st gunslinger, next 7 bard (for move performances), then last 4 gunslinger for PFS 12th level completion.
Nice thing is, I get to start at level 3 with GM credits, so the first couple levels are already survived, and I begin with both point blank and precise shot, unless anyone can point out other feats that would be better, those 2 pretty much being required for the close quarters of most PFS scenarios. Not worried about rapid reload because I plan to have an Unseen Servant around to follow me and reload my weapon for me, and there's an item/spell etc that will do it by the time I plan to rely on the gun for more than occasional use.
Are there any traits I should go for in particular? Any items (PFS legal, so no bandolier) I should grab?
| DirtSailor |
I've played a pure bard and a pure gunslinger but never a hybrid of both, though it does sound like it could be interesting. That being said, Gunslingers are painfully weak during their first few levels and only truly begin to shine once they hit around lvl 5 or 6.
I would speak with your GM and see how flexible he will let you be with the Gun smithing skill as that really helped me out on my GS. improved iron sites for a +1 BAB, paper or wax 'capsules' that contain both powder and a single shot, etc.
The pistol is definitely the best choice as you will need to be a 'close' ranged guy to keep your party in the bubble of your buffs. One thing I would suggest, go for Singing or Oratory so your party doesn't have to see you to gain the effects. You could also take Ventriloquism as a spell, throw your voice to your main Melee Guy's back so 1.) You can keep a safer range and 2.) You don't give away your position when performing.