15th level Alchemist build, needs critique


Advice


15 DWARF ALCHEMIST (Reincarnated from a Half Orc so I only have +2 Con)

STR 13 +6 (MUTA)
DEX 14
CON 18 +4 (MUTA)(There's an extra +2 in there from an even during the campaign)
INT 22 -2(MUTA)
WIS 10
CHA 7 -2(MUTA)

HP 167 (+30)
AC 21 (+9 MUTA)
SAVES 17/15/11 (4/2/2 MUTA + ORCHIDS) (2/2/2 DWARF)
MODERATE FORTIFICATION
IMMUNE POISON, COLD, NONLEATHAL DAMAGE, PARALYSIS, SLEEP
SPEED 30
CMB 12 (+3 MUTA)
CMD 24 (+3 MUTA)

ATTACKS
BITE (+16) 2D6+6
CLAW X2 (+17) 1D6+6
PA: -3 TO HIT +6 DMG
ARCANE STRIKE: +4 TO HIT +4 TO DAMAGE
BGH: +1 TO HIT +2 TO DMG VS LARGE OR LARGER CREATURES

FEATS
1 POWER ATTACK
3 IRON WILL
5 ARCANE STRIKE (<GM let me have this)
7 IMPROVED NAT WEAPON BITE
9 LUNGE
11 TOUGHNESS
13 WEAPON FOCUS (CLAW)
15 BIG GAME HUNTER

DISCOVERIES
2 FERAL MUTAGEN
4 PRESERVE ORGANS
6 PRESERVE ORGANS
8 INFUSE EXTRACT
10 MUMMIFICATION
12 GREATER MUTAGEN
14 EXTEND POTION

LEVEL 1 7/DAY
TOUCH OF THE SEA
ENLARGE PERSON
CURE LIGHT WOUNDS
ANT HAUL
SHIELD
COMPREHEND LANGUAGES
DISGUISE SELF
NEGATE AROMA
TRUE STRIKE
DETECT SECRET DOORS

LEVEL 2 6/DAY
RESIST ENERGY
INVISIBILITY
BULL'S STRENGTH
CURE MODERATE WOUNDS

LEVEL 3 6/DAY
ORCHID'S DROP <- Prepare 1/day for bonus saves
BURST OF SPEED
HASTE
CURE SERIOUS WOUNDS

LEVEL 4 5/DAY
DEATHWARD
STONESKIN
FREEDOM OF MOVEMENT
CURE CRITICAL WOUNDS

LEVEL 5 4/DAY
ELEMENTAL BODY II
OVERLAND FLIGHT
SPELL RESISTANCE

MUTAGEN +6 STR, +4 CON, -2 INT, -2 CHA, +9 NAT ARMOR (DWARF FAVORED CLASS BONUS)

ITEMS
DRAGON RINGS +4 SAVES, +10 FIRE RESIST <Story item
HEADBAND OF INT +2
CHAIN SHIRT +5
AMULET OF MIGHTY FIST +1
BLOOD RESERVOIR OF PHYSICAL PROWESS
BOOTS OF STRIDING AND SPRINGING
BELT OF CON +2
1750 GOLD

150 Skill points to assign. Probably max Fly, some Knowledge's, Spell Craft, Climb, Swim, Acrobatics, Stealth, and figure the rest out from there.

Note:
Since all of the buffs I have chosen stack, I have relied on them to provide stats and used most of my buy in to up my casting. This means I'm fairly reliant on a buff round or two for to a good power level in a fight.I like the long duration buffs like Overland Flight and Mutagen to give me versatility and power throughout the day.The items are sparse because the GM likes to keep our power level lower than it normally is. If there's something I might change it would be the Improved Natural Weapon feat. It's a small boost in damage and not much else. Might change it to Improved Iron Will.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / 15th level Alchemist build, needs critique All Messageboards

Want to post a reply? Sign in.