Forgotten Realms - Races of the Underdark


Conversions


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I decided to try once more at converting some stuff over to Pathfinder. One of the groups I play with are huge into the Forgotten Realms (pre-SP of course) and wanted to see the races from the 3.5 Underdark book carried over! The ones that aren't already converted or easily refluffed were converted over.

Chitine:

Chitine Racial Traits

Small Monstrous Humanoid

+2 Dexterity, +2 Constitution, +2 Intelligence, -4 Charisma

Vision: 60 ft. darkvision

Speed 30 ft. land, 30 ft. climbing

+4 CMB (Grapple), +4 CMD (Disarm)

Racial Feat: Gain Multiweapon fighting as a bonus feat

Racial Skills: Acrobatics, Climb, Perception, and Stealth are always class skills

Climbing: + 8 climbing; can climb along walls and ceilings due to spider-like hooks in hands like the Spider Climb spell.

Weapon Familiarity: Short sword, dagger

Light Blindness: Exposure to bright light (mundane or effects of spell like “daylight) causes blindness for 1 round. They are dazzled in subsequent rounds if they’re in the affected area.

Fast: +10 base speed

Light Sensitivity: At 3 HD, change Light Blindness to Light Sensitivity, as a sign of your character better adapting to another environment.

Improved Defenses: At 5 HD, the character gains a +3 racial bonus to Will saves and Reflex saves

Deep Imaskar:

Deep Imaskar Racial Traits

+2 Intelligence, +2 Charisma, -2 Dexterity

Medium Humanoid

Speed: 30 Ft. Land

Sight: Low-Light Vision 30 Ft.

Spell-like ability:

At-Will: Identify, Magic Weapon

1/Day: Darkness

+5 bonus to Stealth checks while underground

Languages: Common and Roushoum. Bonus Languages: Elven, Terran, Undercommon.

Gloaming:

Gloaming Racial Traits

Small Humanoid (Outsider)

Darkvision 60 ft.

20 ft. land, 40 ft. fly

-2 strength, +2 dexterity, -2 wisdom, +2 charisma

+2 saves vs. Psionics and Shadow/Illusion magic

Racial Skills:

· Knowledge (Dungeoneering) and Stealth are always class skills.

· Gain a +4 racial bonus to Stealth

Light Blindness (see above)

Shadow Magic - +1 save vs Shadow spell, Gain ghost sound, pass without trace, ventriloquism as spell like abilities 1/day = to user’s caster level.

Portal Sensitive: Gain Portal Sensitive as a bonus feat

Improved Underdark Power: +2 racial bonuses to save vs. psionics increases to +4

Languages: Undercommon Bonus Languages: Common, Terran, Elven

Shadow Mastery: At 3 HD, Gain +1 Caster Level to casting Shadow spells

NEW FEAT – Portal Sensitive

You can perceive a portal just by passing near it.

Prerequisite

Deep Imaskar or Gloaming,

Benefit

You can detect an active or inactive portal as if it were a normal secret door (Search DC 20). If you merely pass within 5 feet of a portal, you are entitled to a Search check to notice it as if you were actively looking for it. You also gain a +2 bonus on your caster level check when trying to discern portal properties with the analyze portal spell.

Normal

Portals can be found only by using analyze portal, detect magic, or the granted power from the Portal domain

Kua-Toa:

Kua-Toa Racial Traits

Medium Humanoid

+2 Strength, +2 Constitution/Intelligence, +2 Wisdom, -4 Charisma

Amphibious: You can breathe in air and water.

Speed: 20 ft. Ground, 40 ft. Swim

Vision: Darkvision 60 ft.

Slippery: Gain +5 CMD against Grapple

Improved Energy Resistance: Gain 10 Resistance to Electricity

Improved Natural Armor: Gain a +4 natural armor bonus to AC

Light Blindness (See Above)

Swimmer: +8 Bonus to swim,

Languages: Kua-Toan, Undercommon, Aquan. Bonus Languages: Elven, Common.

Weapon Familiarity: Treat Pincer Staff as a martial weapon

New Weapon: Pincer Staff

Price - 20 GP

Damage (S) - 1d8

Damage (M) - 1d10

Damage (L) - 2d6

Crit - x2

Reach - 10 ft.

Weight - 15 lbs.

Type - Bludgeoning

If you hit an enemy within one size category of you, you may grapple as a free action without provoking opportunity attacks. Each turn the hold is maintained, you may deal normal damage.

While not a direct conversion (LA and all that), did I do a pretty good job at balancing these guys? Sure, as monster PCs they're very powerful.


Seems ok to me. I don't know much about Forgotten Realms (lore bloat to the extreme), but I like them, and I've always loved the Kuo-Toa.

One question though. When it says under Kuo-Toa '+2 constitution/intelligence', what do you mean? Do you mean +2 constitution and intelligence?


Salt Upon Wounds wrote:

Seems ok to me. I don't know much about Forgotten Realms (lore bloat to the extreme), but I like them, and I've always loved the Kuo-Toa.

One question though. When it says under Kuo-Toa '+2 constitution/intelligence', what do you mean? Do you mean +2 constitution and intelligence?

I've never really used/played in a canon-obsessed setting. The groups I've played with just sample lore for influence.

Anyway, I meant the slash as 'or' (which I thought would make the race a little more balanced), but I can change it back to 'and' if you'd prefer.


Oh, it's completely up to you. There's not much precedent for that but whatever you think would be best.

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