
Doctor Necrotic |
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I decided to try once more at converting some stuff over to Pathfinder. One of the groups I play with are huge into the Forgotten Realms (pre-SP of course) and wanted to see the races from the 3.5 Underdark book carried over! The ones that aren't already converted or easily refluffed were converted over.
Chitine Racial Traits
Small Monstrous Humanoid
+2 Dexterity, +2 Constitution, +2 Intelligence, -4 Charisma
Vision: 60 ft. darkvision
Speed 30 ft. land, 30 ft. climbing
+4 CMB (Grapple), +4 CMD (Disarm)
Racial Feat: Gain Multiweapon fighting as a bonus feat
Racial Skills: Acrobatics, Climb, Perception, and Stealth are always class skills
Climbing: + 8 climbing; can climb along walls and ceilings due to spider-like hooks in hands like the Spider Climb spell.
Weapon Familiarity: Short sword, dagger
Light Blindness: Exposure to bright light (mundane or effects of spell like “daylight) causes blindness for 1 round. They are dazzled in subsequent rounds if they’re in the affected area.
Fast: +10 base speed
Light Sensitivity: At 3 HD, change Light Blindness to Light Sensitivity, as a sign of your character better adapting to another environment.
Improved Defenses: At 5 HD, the character gains a +3 racial bonus to Will saves and Reflex saves
Deep Imaskar Racial Traits
+2 Intelligence, +2 Charisma, -2 Dexterity
Medium Humanoid
Speed: 30 Ft. Land
Sight: Low-Light Vision 30 Ft.
Spell-like ability:
At-Will: Identify, Magic Weapon
1/Day: Darkness
+5 bonus to Stealth checks while underground
Languages: Common and Roushoum. Bonus Languages: Elven, Terran, Undercommon.
Gloaming Racial Traits
Small Humanoid (Outsider)
Darkvision 60 ft.
20 ft. land, 40 ft. fly
-2 strength, +2 dexterity, -2 wisdom, +2 charisma
+2 saves vs. Psionics and Shadow/Illusion magic
Racial Skills:
· Knowledge (Dungeoneering) and Stealth are always class skills.
· Gain a +4 racial bonus to Stealth
Light Blindness (see above)
Shadow Magic - +1 save vs Shadow spell, Gain ghost sound, pass without trace, ventriloquism as spell like abilities 1/day = to user’s caster level.
Portal Sensitive: Gain Portal Sensitive as a bonus feat
Improved Underdark Power: +2 racial bonuses to save vs. psionics increases to +4
Languages: Undercommon Bonus Languages: Common, Terran, Elven
Shadow Mastery: At 3 HD, Gain +1 Caster Level to casting Shadow spells
NEW FEAT – Portal Sensitive
You can perceive a portal just by passing near it.
Prerequisite
Deep Imaskar or Gloaming,
Benefit
You can detect an active or inactive portal as if it were a normal secret door (Search DC 20). If you merely pass within 5 feet of a portal, you are entitled to a Search check to notice it as if you were actively looking for it. You also gain a +2 bonus on your caster level check when trying to discern portal properties with the analyze portal spell.
Normal
Portals can be found only by using analyze portal, detect magic, or the granted power from the Portal domain
Kua-Toa Racial Traits
Medium Humanoid
+2 Strength, +2 Constitution/Intelligence, +2 Wisdom, -4 Charisma
Amphibious: You can breathe in air and water.
Speed: 20 ft. Ground, 40 ft. Swim
Vision: Darkvision 60 ft.
Slippery: Gain +5 CMD against Grapple
Improved Energy Resistance: Gain 10 Resistance to Electricity
Improved Natural Armor: Gain a +4 natural armor bonus to AC
Light Blindness (See Above)
Swimmer: +8 Bonus to swim,
Languages: Kua-Toan, Undercommon, Aquan. Bonus Languages: Elven, Common.
Weapon Familiarity: Treat Pincer Staff as a martial weapon
New Weapon: Pincer Staff
Price - 20 GP
Damage (S) - 1d8
Damage (M) - 1d10
Damage (L) - 2d6
Crit - x2
Reach - 10 ft.
Weight - 15 lbs.
Type - Bludgeoning
If you hit an enemy within one size category of you, you may grapple as a free action without provoking opportunity attacks. Each turn the hold is maintained, you may deal normal damage.
While not a direct conversion (LA and all that), did I do a pretty good job at balancing these guys? Sure, as monster PCs they're very powerful.

Doctor Necrotic |

Seems ok to me. I don't know much about Forgotten Realms (lore bloat to the extreme), but I like them, and I've always loved the Kuo-Toa.
One question though. When it says under Kuo-Toa '+2 constitution/intelligence', what do you mean? Do you mean +2 constitution and intelligence?
I've never really used/played in a canon-obsessed setting. The groups I've played with just sample lore for influence.
Anyway, I meant the slash as 'or' (which I thought would make the race a little more balanced), but I can change it back to 'and' if you'd prefer.