| Reecy |
This is the rule:
Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
Now based on what +'s do they add 2 to the hardness and 10 to the hit points
So these weapons are more Durable...
Generally
Wood and cloth are vulnerable to Fire and Acid
Metal is Acid and Sonic
Glass is Sonic
But again that is just trending
the actual rule is at the top of the post...
| Pendin Fust |
That's assuming the person is not engulfed or whatnot. If it stays in contact with metal for 1 full round it does an automatic 21 points damage.
And I think that's what the Reflex save is for, getting your weapon out of contact. But dang, I never realized that a +1 metal object takes NO damage from the Black Puddings Acid property when attacking it.