mythic adventures a wizard / magus hexcrafter...with the archmage path...


Advice


broken I would think....I am in a campaign where we gained this at level 6 mythic..........
ok so I could if I want learn a new spell everyday.......or 2 at later levels.......
wizard 5/hexcrafter 1

ala mythic arcana wild arcana,
cast a spell unkown..

can cast any spell within my cl ability....
all.....within my wizard/sorcerous list and my magus......now....

hexcrafter add witch as well or curses..........curse/hex lets say flight...........

other abilities....itemcraft, feat int bonus+20, wild arcana, feat mythic spells (mmissle,) other feats taken before level 6, weapon focus longbow, spell focus conj, craft wondrous,

traits, magical lineage burning hands, meta magic mastery shocking grasp.

idea 5lvls hexcrafter free access...hex....or boon, 15 wiz/5 hex............this is super powerfull...since each hex is free, can cast spontaneous if need be and can if I want attack with a bonus hit......also, if I chose too ....cast 3 times in a round ....aka amazing initive....... following round 4.......with my traits, wild arcana etx..... I believe I could round 1

round 1
immediate take two actions....1+20 init/2nd at init.....intensify all...if a quickened first level spell....

cast+quickened+cast.....move left over.... and use a hexcrafted ability maybe.......each spell quickened or intensified......combined with a conjuration specialist.............wow//

that would be a swift...immediate...too full fill, cast/swift/cast...hex.........wondering and thinking....

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