calagnar
|
Bard, Rogue, Oracle, Sorcerer. That would also make a really good group for the AP. Covers combat with bard and rogue, divine caster oracle, arcane caster sorcerer.
This is one adventure path where you can not have enough party faces. As it takes place in a city. Along with the fact every one needs Cha at a mini to complete one adventure of the AP.
blackbloodtroll
|
Well, you already know what I would play.
John Smith, and his totally awesome Horse.
I have not started yet though.
For you, I suggest Inquisitor.
| Makarion |
Bard, Rogue, Oracle, Sorcerer. That would also make a really good group for the AP. Covers combat with bard and rogue, divine caster oracle, arcane caster sorcerer.
This is one adventure path where you can not have enough party faces. As it takes place in a city. Along with the fact every one needs Cha at a mini to complete one adventure of the AP.
I think that the "no pure casters" nixes the oracle and sorceror.
blackbloodtroll
|
Being Social, and Stealthy, are key.
Dwarven Heretic Inquisitor with the Heresy Inquisition will do this.
For cool factor, be Neutral(or NE), and have Szuriel as a patron.
| Kolokotroni |
I was thinking about a dervish of dawn bard/ trapper ranger, but the potential to try out a 3pp class is intriguing me as well.
3rd party class for council of theives? I would offer you the super genius games Vanguard. Its a charisma based fighter mage mix with descent (4+int) skills and makes for a really good blaster with its vangaurd blast ability.
| Makarion |
A 15-point buy character in a social campaign. So you'll probably want at least one of Int or Cha. Both is unaffordable, since that would cost you too much in the way of saving throws and/or armour class and/or fighting ability.
How about a Lore Warden (fighter archetype)? Int/Dex and base 4/level is good for skills as well as your armour class. Get a decent Con and don't dump Wis.
Go scimitar, ditch strength (you don't even need it to carry armour, after all). Tiefling would be a good fit for both campaign theme and efficiency. You could fit in duelist as well, if you wanted. I'd probably avoid the MoMS variation, as I do not think you have the points for a good wisdom (and monasteries in Cheliax aren't fun places, being exclusively Asmodeus-controlled).
Alternatively: half-elf, grab a Fauchard with your alternate racial trait, and focus on Combat Reflexes/Trip. From what I hear, it's a campaign heavy on the humanoids, so for once combat maneuvers might be a good idea. Of course, in that case you will need strength, but with reach the armour class is less of a critical issue - you can probably afford to drop Int a few points.
| Byrdology |
Byrdology wrote:3rd party class for council of theives? I would offer you the super genius games Vanguard. Its a charisma based fighter mage mix with descent (4+int) skills and makes for a really good blaster with its vangaurd blast ability.I was thinking about a dervish of dawn bard/ trapper ranger, but the potential to try out a 3pp class is intriguing me as well.
Vanguard sounds good, but I don't have access to it.
blackbloodtroll
|
Cheap, and effective for the Heretic Dwarf, a Mask of Stony Demeanor will make you a dang good stone-faced liar.
Later, get the Creeping added to some Full Plate, and no one will hear your sneaky tank coming.