| Mathius |
I am looking to make CR 12 to 13 encounter to replace the one in the stables with something that might actually challenge my PCs.
I am thinking that I can use 4 ghoul cutthroats for the mooks in this encounter.
I would also like a 10th assassin to stay with the theme of the encounter.
I would also like to add a 10th level monk who is posing as stable boy to the encounter who has the ability to negate damage from a charge with reach.
The ghouls will need invisibility and a way to defeat scent if they are going to be undetected.
Lastly I want to add a 10th level caster to the encounter but not sure what type.
I am certainly willing to take a rewrite of the ghouls and the assassin.
My rules NPC creation will be 15 point buy and NPC wealth by level. I do not mind if one NPC goes high on wealth if the average is close for the encounter.
Thanks in advance.
| Pizza Lord |
Not proficient enough with Pathfinder or familiar with the adventure to build specific NPCs for you.
Dust of Disappearance for your ghouls could work. Overcomes magical detections and requires Dust of Appearance or maybe faerie fire to beat it. It has a random duration however, and it won't affect Scent. You could have one of them use Dust of Sneezing and Choking, that's a bit cheaper, only 900 gp or so. That'll get everybody and it shouldn't affect the ghouls at all.
Dusts could be good for your assassin to have too, to make escaping easier but unless he's undead it might affect him. Dust of Tracelessness to make tracking him harder, even against Scent tracking, since the dust and cobwebs screw with that as much as typical tracking of footprints.
As for the caster, maybe an evil druid or someone able to control animals. Not sure if that stable encounter has animals in it, but having horses running around charging or trampling PCs could be interesting, if the animals aren't choking and sneezing in a dust cloud.
That would let your monk stableboy show off. If an animal is charging him or a PC he can drop it without lethal damage so as not to hurt the animals. Dead animals could be bad, since the owners probably won't be happy, especially if the owners are the PCs. Might also keep the PCs from indiscriminate AoE blasting.