New Monster - Suppressor Swarm (CR 9)


Homebrew and House Rules

Shadow Lodge

I've been working on a new monster concept to throw at a group I run regularly in a home-game and I figured I'd post what I've got so far to try and get some feedback on it.

Some of my regular group do read these forums, everything will be in spoiler tags.

Lesser Suppressor Swarm:

A strange creature from beyond the bounds of known reality, the Suppressor swarm is a single creature that manifests as a cloud of floating cubes. The cubes seem to distort time, space and logic, and merely looking at them can threaten ones sanity.

The creatures appear to be in league with the Hounds of Tindalos, but whether they are allies or kin remains unknown.

Inspiration: A lot of the initial concept borrows from Alastair Reynolds Inhibitors, although I've mixed in a lot of angle related flavour to thematically fit them with the Hounds of Tindalos (angles of time and whatnot).

Lesser Suppressor Swarm CR 9
XP 6400
Suppressor Swarm (Lesser)
LN Tiny Outsider (swarm)
Init +6; Senses blindsight 60ft; Perception +17

Defense
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AC 23, touch 15, flat-footed 20 (+2 Dex, +2 size, +8 natural, +1 dodge)
hp 114 (12d10+48)
Fort +7, Ref +10, Will +12
Immune Swarm traits; SR 16
Weakness vulnerability to area effects

Offense
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Speed 30 ft., flight (60 feet, perfect)
Space 2.5 ft.; Reach 0 ft.
Special Attacks swarm attack (3d6 + Devouring Angles), Distraction (dc 19),

Statistics
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Str 9, Dex 14, Con 16, Int 13, Wis 14, Cha 15
Base Atk +12; CMB +12; CMD 22 (can't be Bull Rushed, can't be Grappled, can't be Tripped)
Feats Dodge, Hover, Improved Initiative, Iron Will, Mobility, Toughness +12
Skills Fly +29, Knowledge (arcana) +13, Knowledge (engineering) +13, Knowledge (planes) +16, Perception +17, Spellcraft +16, Stealth +10, Use Magic Device +17
Languages Aklo, Common, Orvian
SQ Incomprehensible Geometry (DC 18), Solidify Form (at will)

Special Abilities
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Devouring Angles (DC 18) (Su) Each time the Suppressor Swarm damages a creature, that creature must make a Will Save or take 1d3 Wisdom damage.
Incomprehensible Geometry (DC 18) (Su) The appearance of the Suppressor Swarm is hard for the brain to comprehend, and can be quite bewildering for onlookers. Every opponent who can see the swarm must make a will save at the beginning their turn or be confused for one round (treat this as a gaze attack)
Solidify Form (At will) (Su) As a full round action, the suppressor swarm may form itself into several stone blocks 10ft high. Each square within the swarm may move up to 5ft as part of this process, however each section must remain adjacent to the others.

While in this form, the Suppressor Swarm has Hardness 8 and the corners formed by it count as valid targets for the teleportation ability of the Hound of Tindalos.
Mobility (Ex) +4 to AC against some attacks of opportunity.


They kind of remind me of the brains from Futurama, but more cubey.

They should be weak to puzzles, in that they have to figure any puzzle out. Unfortunately, that usually only takes 1d4 rounds or something.

Anyway, yeah. Good job.

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