| martryn |
I'm having some real trouble trying to nail down this build. We're starting a Second Darkness campaign in a few weeks, and I've decided to pursue a fetchling rogue. While looking over the archetypes, the Knife Master / Scout combo seemed like a good fit. Now I'm trying to figure out a good way to piece him together.
The 1st four levels of feats and talents seem to be pretty obvious.
Level 1 Two-Weapon Fighting
Level 2 Finesse Rogue
Level 3 Point Blank Shot
Level 4 Charging Hurler
After that I'm not sure if I should go the Combat Expertise and TW Feint route, or...
I'm assuming a 15-point buy for now.
S 10
D 18
C 12
I 13
W 8
C 13
These aren't set in stone. I could live with a 17 Dex, or a lower Int if I'm going to ignore Combat Expertise, etc.
Right now I'm going to focus on just daggers, as I don't really see the need for a higher crit kukri when all my damage will be done via SA.
We will be using traits, but one of those will be a campaign trait, so there's really only one free trait slot. We won't use anything that isn't native to the area the campaign is set, so River Rat comes from a Taldor source book and therefore isn't allowed in the game. The trait will therefore have to be one of the generic traits from the APG or something that isn't specifically tied to a non-Varisian location.
Any help or advice would be appreciated. I've seen a few other Knife Master / Scout threads, and read the guide by Bravo which is specifically for humans, but nothing seems to address my particular problems.