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Role: The modern major-general knows that a military officer must be a great man—both a gentleman and a scholar. As a representative of his government, he must be able to hold his own in any battle, including philosophical and scientific debates.
Alignment: As a high-ranking military officer, a modern major-general will almost always match the alignment of his government. The nature of a society that produces modern major-generals leads them to be almost exclusively lawful. Even in private matters, modern major-generals have enormous societal pressure to keep to this alignment at all times.
Hit Die: d8.
Requirements
To qualify to become a modern major-general, a character must fulfill all the following criteria.
Alignment: Must match the alignment of the character's government.
Skills: Knowledge (nobility) 5 ranks
Special: The character must be a commissioned officer in the military of a prosperous nation.
Class Skills
The modern major-general's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Swim (Str), and Survival (Wis).
Skill Ranks per Level: 6 + Int modifier.
Level BAB Fort Ref Will Special
1st +0 +0 +0 +1 Information vegetable, animal, and mineral
2nd +1 +1 +1 +1 Persuasive song
3rd +2 +1 +1 +2 Quote the fights historical
4th +3 +1 +1 +2 Intimidating title
5th +3 +2 +2 +3 Matters mathematical
6th +4 +2 +2 +3 Perfect patter
7th +5 +2 +2 +4 Answer hard acrostics
8th +6 +3 +3 +4 Appeal to patriotism
9th +6 +3 +3 +5 Whistle all the airs
10th +7 +3 +3 +5 Model modern major-general
Class Features
The following are the class features of the modern major-general prestige class.
Weapon and Armor Proficiency: Modern major-generals gain no proficiency with any weapon or armor.
Information Vegetable, Animal, and Mineral: At 1st level, the modern major-general receives Skill Focus (Knowledge [nature]) as a bonus feat.
Persuasive Song (Ex): Starting at 2nd level, the modern major-general becomes skilled at using songs to manipulate people. Once per day he can sing a persuasive song, substituting a Diplomacy, Bluff, or Intimidate check with a Perform (sing) check and adding half his class level as a circumstance bonus. Every three levels after 2nd, he can perform one additional song per day, to a maximum of three per day at 8th level. These songs may be used in any circumstance where a Diplomacy, Bluff, or Intimidate check would be made, but take three minutes to perform. The modern major-general suffers a -20 circumstance penalty to Perception checks made to notice hidden creatures while performing a persuasive song. In addition, if a persuasive song is performed to replace a Bluff check, the dishonor causes the modern major-general to suffer from remorse, starting 1 hour after performing the song, for 24 hours or until he comes clean to the subject of the persuasive song. While suffering from remorse he takes a -2 morale penalty to all attack rolls, saving throws, skill checks, and ability checks.
Quote the Fights Historical: At 3rd level, the modern major-general receives Skill Focus (Knowledge [history]) as a bonus feat.
Intimidating Title (Ex): Starting at 4th level, the modern major-general can begin to harness the power of his status. Simply by saying he is a modern major-general as a swift action, he gains a free Intimidate check against his opponents, adding half his class level as a competence bonus. This ability can only be used against those who do not already know his title. This ability may be used as part of a persuasive song. At 7th level, the modern major-general's title can also be invoked by his allies, using half the modern major-general's class level as a competence bonus to Intimidate, even when he is not present.
Matters Mathematical: At 5th level, the modern major-general receives Skill Focus (Knowledge [engineering]) as a bonus feat.
Perfect Patter (Ex): Starting at 6th level, the modern major-general becomes an expert at speaking rapidly. His persuasive songs now take half the usual time to perform. He can also halve the time needed to do anything involving mainly speech, such as influencing attitude with Diplomacy. If he can cast spells, he can halve the time needed to cast spells with a verbal component that normally take more than 1 round to cast. At 10th level, he can reduce the time needed to cast spells with a verbal component and a 1 round casting time to a full-round action.
Answer Hard Acrostics: At 7th level, the modern major-general receives Skill Focus (Linguistics) as a bonus feat.
Appeal to Patriotism (Ex): Starting at 8th level, the modern major-general can appeal to the patriotism of even his most hardened enemies. Once per day, by invoking the name of his head of state or a national symbol, the modern major-general gains a circumstance bonus equal to his class level on Diplomacy checks against anyone who has even the most remote connection to his nation. He may do this in circumstances where Diplomacy checks may normally not be allowed, such as in combat. This ability may be used as part of a persuasive song.
Whistle All the Airs: At 9th level, the modern major-general receives Skill Focus (Perform [sing]) as a bonus feat.
Model Modern Major-General (Ex): At 10th level, the modern major-general's self-confidence is absolute. His Persuasive Song and Intimidating Title abilities now give his full character level as a bonus to their respective checks, and his Appeal to Patriotism ability now uses double his class level. Finally, the modern major-general gains a competence bonus equal to his class level to Diplomacy checks made to arrange marriages for members of his family.

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