| Klaus van der Kroft |
Of all the manuals, booklets and tomes you have, which ones see the most use in your Pathfinder games?
For my group, Ultimate Equipment has become a stapple of every single session, being perused more than any other manual on the table, even the Core Rulebook. Ultimate Magic also has a lot of stage time, followed closely by that monster that is The Tome of Horrors Complete. I love how it still scares players when I open that colossal book.
What about you?
| Haladir |
Core Rulebook certainly. I also lean very heavily on the Game Mastery Guide, Inner Sea World Guide, NPC Codex, and any specific Campaign Guide that pertains to the party's current location. That's currently Kaer Maga, so I'm constantly referring to City of Strangers-- but Guide to Korvosa and Magnimar: City of Monuments have both been in that position. (Gee, can you tell where my campaign is set?)
Given their situation, I've been throwing my party against NPCs far more often than monsters recently. The GMG's NPC Gallery and the NPC Codex have saved me countless hours of NPC design.
(I only have Tome of Horrors on PDF, so I can't scare my players by referring to it... but I have had similar effect by pulling out my old copy of the WOTC 3e Book of Vile Darkness from time to time!)
Spook205
|
Bestiary 1.
Hands down, to the point its spine is wearing out. Only the CRB comes in at a close second.
I use it the most while DMing, and use it during prep. Its dogeared and worn looking, but its always there next to me when I do adventure design. I also read it 'for fun' when I'm trying to develop adventure ideas.