A story-driven alternative to feats


Homebrew and House Rules

The Exchange

Perusing recent threads on whether or not GMs use traits, and how the system would be different if feats were removed, it occurred to me that the trait/feat mechanic would be quite different if these benefits (aside from initial training) were awards just like XP and gold were: something equivalent to the 'unlockable' content of a video game.

GM: You have defeated the kobold king. You receive 625 XP, which I believe will put you all up to 3rd level: in addition to the magic armband and spear, and the pouch of citrines, you've gained the option of one of these four benefits: Tripwire-Wary, Tunnel Magician, Silent Approach or Horde-Hammer.

Rather than being a standing table based on BAB or waiting for level advancement, GMs would hand out access based on in-game accomplishments. Admittedly, it'd take a lot of work - and GMs would have to pace the rate and strength of 'unlockables' a lot more than they have to with the automatically-received schedule of feats. It'd also play havoc with character builds, and encourage optimizers to do some things that might not make sense in-game: "I'm going to hunt down and fight some gnolls, because that's the only way I can get Double Hatchet-Throw."

Thoughts? Difficulties?


Well it would make a mess of feat progression if you depend on it for your concept.

Otherwise, I introduced a slightly different concept in a game I'm running: All PCs start with just one trait. At the end of every module, the PCs can select a trait that represents something that they have learned or acquired in the adventure to date.

The Exchange

Yes, it definitely leaves the player accustomed to long-term feat planning at a disadvantage. But then, the system would sort of obviate the game-balance need for 'prerequisite feats', so the fact that a 'build' couldn't be planned wouldn't have as much significance. Most players are already accustomed to 'randomized' power-ups in the sense that their GMs are the ones who select the magic items found - aside from campaigns in which a dragon's hoard has no magic items, just a bunch of prepaid gift cards...

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