| Rawrgle |
So I was reading through the rules on mass combat and assembling armies for my campaign when I noticed that the Aquatic special ability gives a bonus against armies on ships. While I could find rules for mounts, adding catapults or things like it, I didn't see anything for ships. It could very well be that I skimmed over it, and if so, I do apologize about that. I was wondering if there is a way to gauge the cost of bp for a naval unit. I did my best to figure it out but it came out to something like consumption 66 per week, and while I know it takes a lot of work to maintain a ship, and warfare by nature is expensive, I'm not sure my handiwork is correct.
I could very well be over-analyzing this entire process, but near as I could tell, if you took a warship at 25000 gold, divided that by 4000, that came to 6.25 bp, which since a merchant wouldn't appreciate being cheated his .25 bp i figured would be an even 7bp to buy the ship. I had no idea what to call the ship in terms of consumption but being a pretty sizable piece to maintain i went with 3. I noted that warship said it could hold 20 cannons. At a rate of 15bp per engine in ultimate campaign, with 3 consumption each that means the cost so far is 307bp (consumption 63).
Then i had to put the actual crew on there and they had muskets and such, and somehow I ended with them having 4bp and 3 consumption.
This brought everything to a consumption of 66 each week for the boat, the artillery and crew.
Now, again, I may well be over-analyzing the living daylights out of this, be completely off on the math here or something. So, for the love of god and puppies, if someone could help me on this it would be much appreciated. If I missed a page for this somewhere, or maybe rules from another book on this or something, if someone could point me in the right direction it would be much appreciated.
Thank you for your time.