Unorthodox Rogue Fix


Homebrew and House Rules

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Verdant Wheel

The only thing I don't like about these proposals is that they are based off skill checks.

To me, the "rogue" concept is about versatility. And from that follows that the proposals above that are based on skills should be optional (rogue talents or part of archetypes), while the other ones should be general. That way I can spend my 8 skill points how I like and not miss out on anything no matter how I do.

My 2cp again.

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