Charon's Little Helper
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Curious - I remember that in 3.5 there were rules for magic items in alternate slots on your body - are there any official rules for that in Pathfinder? In a home game I'd probably just use the 3.5 rules - but is there an official version?
I was thinking about rolling up a monk - but I won't bother if I can't eventually get both an amulet of mighty fists and one of natural armor.
Jiggy
RPG Superstar 2012 Top 32
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Note, however, that you could flurry with a weapon and bypass the need for the Amulet of Mighty Fists if you like.
I haven't played a monk myself, but I've encountered several locally and it seems like they don't need both amulets. I played alongside one at the 12+ tier of Race for the Runecarved key (I was sitting with a batch of 13th-level PCs fresh off of Eyes of the Ten) and the monk was beating things to a pulp while also maintaining a nigh-unhittable AC.
| Mattastrophic |
Note, however, that you could flurry with a weapon and bypass the need for the Amulet of Mighty Fists if you like.
I haven't played a monk myself, but I've encountered several locally and it seems like they don't need both amulets. I played alongside one at the 12+ tier of Race for the Runecarved key (I was sitting with a batch of 13th-level PCs fresh off of Eyes of the Ten) and the monk was beating things to a pulp while also maintaining a nigh-unhittable AC.
It's also worth considering the Qinggong monk archetype. It has a Barkskin option which removes the need for an Amulet of Natural Armor.
-Matt