Alternate gear slots


Rules Questions

Sovereign Court

Curious - I remember that in 3.5 there were rules for magic items in alternate slots on your body - are there any official rules for that in Pathfinder? In a home game I'd probably just use the 3.5 rules - but is there an official version?

I was thinking about rolling up a monk - but I won't bother if I can't eventually get both an amulet of mighty fists and one of natural armor.


Only with magic item creation can you accomplish this and item creation is not allowed in PFS.


I don't believe so. From what I saw, they tried to make alternate gear slots harder / more expensive in PF (particularly for stat items).

Grand Lodge RPG Superstar 2012 Top 32

Note, however, that you could flurry with a weapon and bypass the need for the Amulet of Mighty Fists if you like.

I haven't played a monk myself, but I've encountered several locally and it seems like they don't need both amulets. I played alongside one at the 12+ tier of Race for the Runecarved key (I was sitting with a batch of 13th-level PCs fresh off of Eyes of the Ten) and the monk was beating things to a pulp while also maintaining a nigh-unhittable AC.


Jiggy wrote:

Note, however, that you could flurry with a weapon and bypass the need for the Amulet of Mighty Fists if you like.

I haven't played a monk myself, but I've encountered several locally and it seems like they don't need both amulets. I played alongside one at the 12+ tier of Race for the Runecarved key (I was sitting with a batch of 13th-level PCs fresh off of Eyes of the Ten) and the monk was beating things to a pulp while also maintaining a nigh-unhittable AC.

It's also worth considering the Qinggong monk archetype. It has a Barkskin option which removes the need for an Amulet of Natural Armor.

-Matt


What if you have a chronicle that has an item like a periapt of wisdom where the new analogous item uses a different slot?

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