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So I will soon be running a group of PFS players through all 5 levels of Thornkeep. What type of stuff do you guys do with them before they go into the dungeon itself?
The book doesn't seem to offer a whole lot of RP suggestions that can be done in the town, so I'm at a loss as to what to do. Do they just barge on into the first level and figure things out on their own? Am I missing something in the book where it gives some of the RP/info gathering that can be done in the town itself?
Any advice is greatly appreciated.
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Here is the thread from the Accursed Halls PbP I ran recently.
If I had it to do over again I would still skip the town but provide the following 2 pieces of information:
If you don't care about time let them explore town to their heart's content filling in whatever details you see fit, just be warned it's not a nice safe town, it's a dangerous place.
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Here is the thread from the Accursed Halls PbP I ran recently.
If I had it to do over again I would still skip the town but provide the following 2 pieces of information:
** spoiler omitted **
If you don't care about time let them explore town to their heart's content filling in whatever details you see fit, just be warned it's not a nice safe town, it's a dangerous place.
I don't mind doing some RP in the town, since once you get into the dungeon it's just a slugfest, at least for the first level. I just didn't see anything in the book about what I should or could tell them while they were exploring the town.
I'm also a bit miffed that I'm going to have to draw out the map for the first level. I was hoping the flipmats would cover the first level and be missing one of the later levels. At least I have friends with blank maps.
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Be sure to make sure that the maps you draw of the first level are to the right scale - it is truly HUGE level (actually two levels) - the elevations and the scale of many of the rooms are really important to the overall effect of the scenario.
I've run three of the five levels so far - and am running the fifth level this weekend at Kublacon and the fourth level next month in SF at my weekly game night. They are all challenging (extremely so in a few cases) and really will test players. That said each time I've run them the players have taken different routes and have had very different experiences - which I think makes them some of the most fun PFS sanctioned scenarios I've run yet.
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We had a totally awesome run of the Accursed Halls. One of our GM's is rock solid on the terrain/visual side of things and made out of styrofoam the complete Accursed Halls experience. Right down to the fountains/ pools. Im not sure if we are allowed to post images in here but ill try later on.
OMG this is such an awesome idea. I see a weekend trip to Michael's (craft store chain for those who don't know) in my future!!!
But yeah, drawing out the first level was the other thing I was most worried about. I bought the flipmats, so level 2-5 will not be a problem, but level 1 had me worried.
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Matthew Pittard wrote:We had a totally awesome run of the Accursed Halls. One of our GM's is rock solid on the terrain/visual side of things and made out of styrofoam the complete Accursed Halls experience. Right down to the fountains/ pools. Im not sure if we are allowed to post images in here but ill try later on.
OMG this is such an awesome idea. I see a weekend trip to Michael's (craft store chain for those who don't know) in my future!!!
But yeah, drawing out the first level was the other thing I was most worried about. I bought the flipmats, so level 2-5 will not be a problem, but level 1 had me worried.
I also made a 3D version of the Accursed Halls out of foam-core and gaming paper. I am running it again tomorrow, I will take some pictures and post them this weekend.
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Has anyone ever posted their plans/instructions for these 3D terrains?
If someone has the art files they used and a brief outline of the steps, I'd be willing to try to create a usable kit out of it for you. (Artist retains all rights, &etc. I'm just a tech writer with a lot of instructional illustration experience.)
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Has anyone ever posted their plans/instructions for these 3D terrains?
If someone has the art files they used and a brief outline of the steps, I'd be willing to try to create a usable kit out of it for you. (Artist retains all rights, &etc. I'm just a tech writer with a lot of instructional illustration experience.)
My technique was not as high-tech as all that. I just looked at the map in the Thornkeep book, cut pieces of foam-core board to the appropriate sizes with a metal ruler and hobby knife, then covered them with gaming paper using a kid's glue stick and clear packing tape. I added legs for the upper story rooms. Gaming paper is pre-printed to have 1 inch grids. I simplified the map in a few places by shortening or extending hallways or turning several rooms from a diagonal orientation to square orientation.
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Remember - the map for the Accursed Halls is 1 square = 10 feet rather than the customary 1 square = 5 feet. It makes a big difference.
Also if your local game store doesn't carry gaming paper you can usually find easel pads with a 1 inch grid at office supply stores or some types of wrapping paper have a 1 inch grid on the back side.
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Rusty are you absolutely certain the scale is different? The map in the book doesn't say anything about that.
I am. The key on the maps for The Accursed Halls on pgs 32 & 33 of both the print and pdf version clearly state 1 square = 10 feet.
Note this is only true for the Accursed Halls. All other levels are 1 square = 5 feet.
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I know this is a long shot, but does anyone have any maps they are willing to share for the Accursed Halls? I am having trouble drawing this section. I purchased the map folio but it only contained the next part onward. So if anyone is willing to share their work for the Accursed Hall parts, I would be greatly appreciative.
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Expax: The main thing to remember about Accursed Halls' map is that it is one square = 10', not 5', so it is much bigger than it looks, and it already looks huge.
I used up a lot of paper drawing it out for my local group when I ran it. It was much easier to set it up in Rioll20, even if I did wind up drawing it rather than copying and pasting the map from the book.