Combined elemental effects on static objects


Advice


So i was wondering how people would houserule the increased effect from a certain scenario not covered by the rules...

Say I had the cantrip Ray of Frost, and basically spammed it for a couple minutes at a stone wall or something similar. Just making sure its nice and cold.

Then I hit it with Burning Hands. Due to thermal expansion and the joy of Physics! the rock would likely shatter and splinter.

What would you rule the combined effect as? Temporarily giving the rock The cold subtype, and allow fire damage to do 1.5x the damage (and before or after damage reduction?) like if the wall was a frost creature? or something else?

Also what about hitting a very cold stone door or mechanism with a pick or hammer? Do you think it would be reasonable to give it the 'fragile' descriptor for the duration of its low temperature? Very cold stone is more likely to shatter when struck. And very hot rock is much easier to damage too. Ancient mining techniques often included heating the rock with a fire before hitting it with picks and hammers. Much more efficient effortwise.

Ray of Frost would become a lot more useful for dungeon crawls.

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