Dorn-dergar build


Advice


First pathfinder build and pretty new to RPG games anyhow, making a 2h fighter, trying to max out attack and damage. Attempting to avoid combat maneuvers(tired of the "trip Gatling gun" type builds)just want big heavy hits. Anything from any book is possible, both 3.5 and PF, but anything not in core books has to be given the ok from GM. He is very resonable on these things too.
Dwarf fighter using a dorn-dergar just hit level 3 so far I look like this
Lvl1 feats dodge/power attack
Lvl2 furious focus
Lvl3 combat reflexes
Plan is to take darting viper at 4
And vital strike at 6
With the goal to be superior training at around 13 and focusing on the prereqs in between.
Advice?


since you are going to focus on Dorn-dergar skip vital strike it only a ok feat, get weapon focus and weapon sp instead. add to hit and damage. it will reduce miss chances from power attack. endurance if you going to wear medium or heavy armor. Iron will and light reflex to boost your weak saves a bit. Disruptive and Spell breaker could be good since you have reach. Fighter in my group stuck to light armor and took Fleet like 4 times and got his speed up to 60 with boots of striding and spring. 80 with haste help him get to those wizard in cleric bad guys in the back really quick and away from danger also.

These are good freebee effects already you have most of the prereqs for anyway.

Cornugon Smash (Combat) (rounds stack from the fear effect will help your party to by make targets get -2 to everything even saves. and it free action so does not hurt not to do it.)
Prerequisites: Power Attack, Intimidate 6 ranks.
Benefit: When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.

Dreadful Carnage (Intimidate as free action on kill)
Prerequisites: Str 15, Power Attack, Furious Focus, base attack bonus +11.

Benefit: Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected.

if you go with those skill focus and persuasive is good to increase the skill, nets a +10 total at level 10 provided you raise the skill one rank every level. There is another feat that lets you use str mod on place of cha when using intimidate, so you don't have to worry about cha.

I get lunge to get extra 5 ft on attacks, So even when you use the weapon as melee you still have 10ft attack range.

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