Three way discussion


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I needed a place where three of us could talk. Mostly for those involved to talk. You can post if you want. Not like I could stop you. :)


Ice you wanna make the main proposal?


I su'pose.

De'foul- this is to you.
Sould you ever want to, we have a pair of charecters we would love to work on for a rl or otherwise lv 5 gestalt game. It involves using dragonrider for astreth, and a savage spices griffon/dragon shaman.

Shadow Lodge

Do you guys want me to DM or something?


Ya. Pretty much. You said if you would that it would be level five gestalt. Ice suggested the Griffin that turns into a dragon. I thought it would be cool to be a dragon rider to it. We were just wondering if you'd like to at some point.

Shadow Lodge

Maybe later, definitly not untill I have an actual computer of my own, maybe we could rotate as DM


I thought you had a laptop? Maybe we could each have a campaign we run and we alternate by the session. We have much more time now with Summer and all. ^_^

Shadow Lodge

No that one belonged to the school,
And I don think we should have that many up at the same time.


Agreed. We could each do arcs in this one.


Arcs in the new one proposed or arcs in the bar?


New one, i think.


There could just be a couple mini one or two session plots instead of a larger overall plot.


I'm thinking of having Doc start specializing in grapple stuff. Turn into a bear and then tackle people to the ground. Less complicated than chucking stuff at people. Less chance of failure too. What do y'all think?

Shadow Lodge

*Shrug* You don't really have class features to support it but whatever man, your a bear whatever you do it'll probably be effective


I might go to an archetype of barbarian that gives massive grapple bonuses. Avalon level strength means I can do most anything in a grapple.


Actually, with your re trained feat (improved grapple) (he accidentally had a useless one, and i allowed him to re-train it with his level, like a fighter) you should be fine.

Shadow Lodge

But if you want to go further and go barbearian then by all means.


This thread disappoints on every level.


1 person marked this as a favorite.
meatrace wrote:
This thread disappoints on every level.

I think we just have higher expectations for a thread with "three way" in the title.

Shadow Lodge

I was wondering how long it would take for that joke to happen...


I took the character test and answered Doc's answers. It was accurate.
Chaotic Good Dwarf Fighter/Barbarian (2nd/1st Level)

Ability Scores:
Strength- 20
Dexterity- 15
Constitution- 19
Intelligence- 15
Wisdom- 16
Charisma- 15


apparently no one realizes there are 100 other mediums to have a three way discussion besides these forums

Liberty's Edge

is fun, because we can heckle! Dwarves ain't cHAOTIC! tHEY'RE LAWFUL!

Liberty's Edge

LIES

HARRRRRR!!!


Alright, tybalt. My plans for making a campaign are going well.

Now
Lv 1 commoner-
Pros- charecters decide what classes they want to be, not players.
Charecters have a humble start.
Cons-
Squishyness.

Lv 3 gesalt-
Pros- not really squishy, unique characters off the bat.
Cons- charecter are made pre-optimized and by the pc, meaning the personality is almost always made to fit the class, not the other way around.

Now- most of the campaign will be roleplay, with a focus on impending and looming threats. Combat is somewhat common, but not the main focus.


I would be fine with either. But if its common, you can't expect them to not optimize themselves as they go.


Oh, I know.
That's not what Im sayings at all-
If it goes that way, the charceter may wind up any class. At all. And if the player is dedicated, he can, in the long run, make do with whatever his character winds up liking. I want the players to play so that they don't really know what thier charecter will be- but fate decides for them as thier charecter matures.


M'kay. What kind of setting? Northern, high-low magic, urban, time, etc.
Could the commoner one be gestalt to add a little more oomph?
Do we get any template points?


Low-magic.
Moderate-tech.
If we go the commoner route, no gesalt.
Castle, large city, slums district.

Shadow Lodge

You do realize unless you are handing us the back stories, we will be making them in such a way to fit the future plans
On that note, as a clarification we are allowed any NPC class if we go that rout again.


Teenagers- no special powers, so no sorcerers.
Overall, you are normal people.
Wizards are near impossible- too much training.
Oracles must be given thier powers.
Priests- too much training.
Druids- too much training.
Overall, options are restricted...
And as a low-magic campaign, this makes sense.

Also, commoner strictly. The class will be retrained automatically when you get level 2.


Is it just commoner class or NPC classes?


Banned-
Any trait or feat increasing starting money.

Shadow Lodge

Wait no training...no magic blood.... So a grand total of fighter, oracle, barberian, bard and ranger.... Wow diversity... I vote no.


So we start commoner and go straight to lvl 2 at first level up?
What progression?


Basically, winding up a wizard would be tough, because of the level of smarts needed.
I'm not handing out backstories... But rolls would be static.


And rogue.


Tybalt Baneko wrote:

So we start commoner and go straight to lvl 2 at first level up?

What progression?

You are lv 1- you just retrain automatically on a level.

Medium.


Lord Foul II wrote:
Wait no training...no magic blood.... So a grand total of fighter, oracle, barberian, bard and ranger.... Wow diversity... I vote no.

Explaining Better, sorry.

Static stat dice rolls.

And training for those classes takes years-
You can train for them, but it's a role play obsticle.
Honestly, I'd love to see a budding wizard here.
Learned scorcery is permitted, and the arcane bloodline.


Explain "static dice rolls."


You roll each stat. They are pre- assigned.

Like str = 3d6 ⇒ (4, 5, 3) = 12

Instead of assigning them after rolling.

Shadow Lodge

*ponders briefly* yeah I still vote gesault over this.. Too restricted, you have near banned over half the base classes, and by extension almost all of the prestiuge classes


Ok- clarification-

You can be any class.
Training actually takes roleplay time, and you'll have to see your friends advancing in their skills so much faster.
But the wizard, hoo, it will pay off in the end.
It has to... Right?

Some modifications to what i said will be made. It is a little restricting.

I'll put up a revised version in a moment.

Shadow Lodge

What do you mean by it has to?
As a side note If we go this rout can I do stuff like tinkerer or artificer?
*still preferring the gesault one*


I gotta sleep. I got work in the morning. You two keep talking. Night.


Ok-

1- all classes are available. When the whole thing starts, commoners will have minor things of thier future class.
(The commoner level, for the time it lasts, is mostly flavor text, rules light in this area.. That part it nearly all role play, establishing relationships.)
2- no tinker.. Sorry, but the tech isn't that high yet.
3- oh, guns aren't present, so no gunslinger... One of the optional classes for that anyway.
4- this entire thing is somewhat rules light.
5- satic stat rolls are imposed, but a dedicated charceter could become a non-suiting class. Really adds to the world, a charecter that wants one thing, but wasn't born to do it.
(Int 13 wizard, for example.)


Actually, set up the backstory how you like. Static stat rolls. Lv 1. Stats are rolled after class is decided. Live in the slums, so no money raising traits.

A few bloodlines are forbidden-
Draconic
Celestial

And a few races-
Assimar
Sulis

Shadow Lodge

icehawk333 wrote:


But the wizard, hoo, it will pay off in the end.
It has to.....

ok clarification on this here

It sounds like you are trying to nerf the pure casters...


Lord Foul II wrote:
icehawk333 wrote:


But the wizard, hoo, it will pay off in the end.
It has to.....

ok clarification on this here

It sounds like you are trying to nerf the pure casters...

Nope. This is just that jealousy most lv 1 casters have of their fighter friends- that whole "quadratic" thing.

Shadow Lodge

Except that a fighter benifits from being smart, and wouldn't be too harmed by having a low strength say 18 int 13 str
A wizard with a 13 int is crippled, even with 18 str he is dang near worthless
Now then, if we do the gesault I was planning on being a gesault arcane trickster/arcane archer
If we do just the one don't know which one
But with gesault you aren't nerely as crippled by low prime requisite.

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