| Third Mind |
Alright, so it look like my battlefield control / utility + some evocation wood wizard will be our parties spymaster in the kingmaker campaign. He's currently lv. 4 nearing lv. 5 and I would expect him to be 5th by the time he actually has the role of spymaster. He also has craft wondrous items and will have craft magical arms and armor.
So, this leads me to my question. Up until this point I haven't taken many reconnaissance or spying type spells nor magical item for said purposes, save for invisibility. Seeing as I like to play my parts fully, and extra info and infiltration doesn't sound like a bad thing, I'm curious: What spells and magic items would you use to be a decent or even great wizard spymaster?
I may not take the spells right away, but I may pick them not long after I get the spells I truly wish to take. Currently I'm thinking a lot of divination, clairvoyance, scrying as well as disguise self. Not sure what else would be efficient though.
Any help would again be appreciated. Thanks.
| jerrys |
i think:
use your int, in addition to your magic
don't put yourself in danger (e.g. disguise self, invisibility, etc). I guess those are good but I would try to use remote spells and minions.
leadership feat to get a rogue or cleric or something?
Interrogation is a key spymaster thing - charm person, detect thoughts, dominate person, suggestion, etc. Speak with dead if you can get that somehow (once i had a cohort who was an evil cleric). Maybe geas.
there're some monte cook spells: creature loresight, object loresight (from his 3E "book of eldritch might", i think). I think he also has ones that ward you against scrying, teleporting, etc.
locate creature, locate object, scry, legend lore, clairaudience, arcane eye, discern location...
counterespionage is a key spymaster thing. nondetection, misdirection, detect scrying, (maybe undetectable alignment if you can get it), mind blank, etc to put on yourself and your minions so they can spy better and you can counter other peoples spying. ("trace buster BUSTER!").
Maybe rary's telepathic bond. Contingency's always good. See invisibility's always good.
Maybe forbiddance if you can get it. To counter the bad guys deep striking you.
| Third Mind |
Some very helpful suggestions thank you.
My DM gave the ok for the leadership feat, however he said he wanted to make 3-5 different cohorts with just a couple specifications and have my character "choose" them in game. I'm fine with that, he makes decent characters and it adds to the story a bit. I would think they'd have some sort of skill with what I intend to be doing as a leader (spymaster).
I may just get a hat of disguise so I don't have to take the spell itself and even then, only use it when I need it.
Of course you are correct in both interrogation and counterespionage. Quite a few spells to try to get alongside the ones I intend to get. Guess I'll be keeping shop owners on the lookout for spellbooks and scrolls.
As far as older 3.0 and 3.5 materials, the DM won't allow them outright, but he may allow me to use the wizard's research ability to make them in pathfinder.
Out of what you mentioned thus far, I only have charm person and see invisibility. I will most definitely be picking up contingency come that spell level.
Thanks for all the suggestions. The only magic items I have found thus far (lots of them) that could be really useful are the gloves of reconnaissance and those only last 10 rounds a day.
Anymore suggestions would be great. The more the merrier.
CuttinCurt
|
I would like to suggest a few Metamagic feats for your spymaster wizard.
Still Spell
Silent Spell
Spell Mastery
And a 3.5 feat from Cityscape called Deceptive spell.
Deceptive Spells appear to come from any direction you choose. A magic missile could come from a darkened doorway, a lightning bolt from the ground underneath someone, or my favorite, from another person/NPC. It uses a spell slot 1 level higher and its entire description is found on page 60 of the Cityscape book. Basically, you cant use it to gain a mecanical advantage for an attack roll or on touch spells. It is only to decieve others who did not observe you casting.
Combine the still/silent and deceptive metamagics and you have some amazing options.
Spell Focus/Spell Specialization/Greater Spell Specialization allows you some flexibility with a single spell (using your metamagics) and
Heighten/Prefered spell is also another combo that works great.
I am not going to try to explain these, but if you look them up, you will see, with the right spells, how these feats are quite awesome for a spy wizard.
Sure, you probably cant take them all, but pick and choose what suits you best. I have a wizard that has a specialized spell and a prefered spell that I can metamagic up as I see fit in any situation. It is quite amazing how awesome 9th level and higher can be...
CC