Help with sorcerer spells and feats


Advice


I'm currently playing an 8th lvl undead bloodline sorcerer an need help with choosing spells and feats any advice in regards to either would be helpful here is what i have planned so far our campaign is limited to the CRB and APG

9th lvl:

1 feat improved initiative
Bloodline power grasp of the dead
Bloodline spell animate dead
Lvl 2 scorching ray
Lvl 3 haste
lvl 4 enervation

10th lvl:

0 lvl spell open/close
5th lvl spell teleport

11th lvl:

1 feat spell penetration
Bloodline spell waves of fatigue
2nd lvl spell resist energy
3rd’ lvl spell slow
4th lvl spell summon undead 4
5th lvl cone of cold

12th lvl:

Ability increase charisma
6th lvl spell summon undead 6

13th lvl:

Feat extend spell
Bloodline feat toughness
Bloodline spell: undeath to death
4th dimensional door
5th wall or force
6th form of dragon 1

14th lvl:

7th lvl spell summon undead 7

15th lvl:

Feat still spell
Bloodline power incorporeal form
Bloodline spell finger of death
5th lvl spell baleful polymorph
6th lvl spell greater dispel magic
7th lvl spell waves of exhaustion

16th lvl:

Ability increase charisma
8th lvl spell form of dragon 3

17th lvl:

Feat silent spell
Bloodline spell horrid wilting
7th lvl spell arcane sight greater
8th lvl spell polymorph any object

18th lvl:

9th lvl spell time stop

lvl 19:

Feat
Bloodline feat toughness
Bloodline spell energy drain
8th lvl clone
9th lvl summon undead 9

20th lvl:

Ability increase charisma
Bloodline power one of us
9th lvl spell mages disjunction.


Wall of text with no spoiler tags and horrible formatting will deter people from helping you.

Grand Lodge

Would you like to tell us what you already have? You seem to have everything mostly planned out. As an aside, toughness is much more useful the earlier you get it. The survivabilty factor it provides is lower at the higher levels.


Kiinyan wrote:
Would you like to tell us what you already have? You seem to have everything mostly planned out. As an aside, toughness is much more useful the earlier you get it. The survivabilty factor it provides is lower at the higher levels.

my char sheet i on d20 pro atm and i currently can't access it and this is what i have planned. my question was more of how does this look and would you recommend anything different and why

as to toughness when would be the best time to take it?


I question some of the following -

Form of the Dragon for spells. Would you actually use this? If it's for utility you seem to have other polymorph spells which should suffice. I'd only get this if I wanted my sorcerer to mix it up in melee from time to time.

Metamagic Feats - No quicken spell? (though you may already have it from an earlier level). Also with all those metamagic feats I find it hard to not get Spell Prefection. I wouldn't consider Extend spell as a feat - though with a lesser rod it can be nice for certain spells (24+ hour mage armor, Heroism for longer periods)


in regards to the quicken spell i plan on getting a rod as well as for extend spell, for meta magic I'm not sure what to have in place for extend and i though about getting spell perfection but hadn't decided.

for the form of the dragon I and III i hadn't planed on using them for melee more as a buff what would you recommend in place for them i am going for a necromancer/minor baster


You have other polymorph effect which you can use for buffs, I just think form of the dragon is overkill considering you have other effects unless you are going to be using the spell for the melee ability and breath weapon. Greater Polymorph opens up a ton of utility.

Instead of FOTD 1, It's hard not to recommend disintergrate at some point if you consider yourself a blaster. A good way to quickly remove obstacles and things like Wall of Force from your path in addition to damage if you encounter things with a weak fort (like humaniod arcane casters). Prehaps a spell like Maze instead of FOTD 3.


hmm i definitely look into those ty for the advice

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