Inscribe marical tattoo..... is it a trap?


Advice


Hello all:

6th level wizard playing skull and shackles.. loving it.

Thinking of taking inscribe magical tattoo as next feat. Viewing it as having emergecny spells available if stripped and captured. Also as a potential boost for other characters.

Good idea? Bad idea?

How did you use it?

VR
RD

Shadow Lodge

I haven't used it personally (playing a barbarian) but our wizard has it. It has been a great boon to the party as a magic power. the ability to craft rings and all the wondrous items is great. The increased cost is easily made up for by versatility and the ability to stack with regular items. I haven't seen him use it for scroll power but I am sure he has some on back up.


Our party has a member who has it... Its pretty amazing

Its good to get on those cheaper but awesome items like the ring of sustenance , frees up slots for things like ring of freedom movement or evasion and still get ring of prot


Well its theme appropriate. I thought about playing a Tattooed Sorcerer if I ever played a Skull and Shackles campaign, but it works just as well for a wizard who takes the feats.

Your a pirate... in a pirate campaign... who can create magical tattoos. Thats frigging awesome. Pirates should be lining up to get inked by you. On top of that you do some pretty cool things with them. Just looking at the 3 example tattoos are pretty impressive. Things to remember though.

1. Magical tattoos follow the rules for magic item creation as though they were wondrous items, except that they can use the Craft (calligraphy, paintings, tattoos) skill.New magical tattoos can be researched and designed using the guidelines for pricing new magic items.
So yes you can use them for scrolls... but they can also be wondrous items. This is only limited by your imagination and your DM. First you need to make sure your DM is ok with custom magic items. Second check out a few of the guides online about really good (cheesy?) custom items you can make into tattoos

2. Magical tattoos are treated as slotless magical items for pricing purposes. This can get expensive quick. Low level utility spells and effects are probably going to be your best bet. The good thing though is they don't take up your magic item slots.

A few ideas.

Summon Monster/summon swarm - You could make a really cheap tattoo of a snake, spider, ect and make it a summon of that animal... have it literally peel off your skin and animate. Cool stuff like that. Give it a thematic feel... DM permitting.

The feather tokens could make for some hilarious situations.

Use your talent for profit. I cant see why your fellow pirates (NPCs) wont pay for cheep low level magical tattoos. Pirates are superstitious. The tattoo doesn't even have to be that impressive for them to think its worth a ton.

Just my 2 cents.

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