
roysier |

There are a couple of tough encounters in the mod. that they might not get through with just those 2. The 29 HP swarm and the battle with the zombie chick can be difficult. Otherwise they can just rest between each encounter there is no time limit and there are no wondering encounters, so parties who use this tactic will generally cake-walk the adventure.

Haldred |
it's a slog fest if you do it with just two I'd feel like. Three is my bet for a party minimum. 1 cleric, 1 alchemist, and his rogue. (alchemist cause a few swarms) Could benefit from a Barbarian. We played this for PFS so power level was uneven. If you give him the GM bonus of a wand or two he'll be alright. Lot's of poisons, diseases, ambushes, etc. Pretty lengthy to boot. Think it had like 57 rooms total or roundabouts. We've only cleared like 17. That's three level ones(one a pregen npc) and one level 2. The above is all the stuff we've encountered. Bring torches/light. I don't think anything is considered lit so far.