Breaking a Grapple Against Character with Improved Grapple


Rules Questions

Silver Crusade

So, I built a Maneuver Master Monk. At level 8, the Monk has a +15 to grapple CMB and a Grapple CMD of 36 (while fighting defensively). That is great! So I grapple a fighter with a Flaming Greatsword. While grappled, I'm under the impression that the fighter can't use that sword. Anyways, first he has to break the grapple. Now, my base CMD is 34 (fighting defensively). Here are my questions:

1) Can I fight defensively and still use combat maneuvers?
2) When grappled, does the enemy I'm grappling try to break my grapple using my Base CMD or my Grapple CMD?

Here are my stats:

Stats:
Unnamed Hero
Dwarf Monk (Maneuver Master) 8
LN Medium Humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +15
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Defense
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AC 22, touch 20, flat-footed 18 (+2 Dex, +2 natural, +1 deflection, +2 dodge)
hp 75 (8d8+32)
Fort +11, Ref +10, Will +11; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, evasion
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Offense
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Speed 40 ft.
Melee +1 Temple sword +12/+7 (1d8+6/19-20/x2) and
Cold Iron Temple sword +11/+6 (1d8+5/19-20/x2) and
Silver Temple sword +11/+6 (1d8+4/19-20/x2) and
Unarmed strike +11/+6 (1d10+5/x2)
Special Attacks hatred, ki strike, cold iron/silver, ki strike, magic, relentless +2
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Statistics
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Str 21, Dex 14, Con 16, Int 10, Wis 16, Cha 6
Base Atk +6; CMB +13 (+15 Bull Rushing, +15 Grappling, +17 Tripping); CMD 31 (33 vs. Bull Rush, 33 vs. Grapple, 33 vs. Trip)
Feats Crane Style, Crane Wing, Dodge, Greater Trip, Improved Bull Rush, Improved Grapple, Improved Trip, Improved Unarmed Strike, Stunning Fist (8/day) (DC 17)
Traits Friend of the Family (Koya) (Ex), Reactionary
Skills Acrobatics +13 (+17 jump, +21 to jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb +12, Perception +15 (+17 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Stealth +13, Swim +12
Languages Common, Dwarven
SQ ac bonus +5, fast movement (+20'), flurry of maneuvers (2 maneuvers, -2/-5), greed, hardy, high jump, ki defense, ki pool, maneuver defense, maneuver training, meditative maneuver +3 (-choose-), reliable maneuver, slow and steady, stonecunning +2, stunning fist (stun, fatigue, sicken), unarmed strike (1d10), wholeness of body
Other Gear +1 Temple sword, Cold Iron Temple sword, Silver Temple sword, Amulet of natural armor +2, Belt of physical might (Str & Con +2), Cloak of resistance +2, Headband of inspired wisdom +2, Ring of protection +1, 3490 GP
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Special Abilities
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1) Situationaly, yes. Maneuvers are attacks, but grapple takes a standard action. So you need greater grapple or a similar effect to use grapple with the standard action fight defensively on a maintain. You'd probably need a grab effect to use it to initiate.

2) Breaking a grapple takes a grapple maneuver. I'm pretty sure your bonuses against grappling apply.

Silver Crusade

Thanks!


Ximen Bao wrote:

1) Situationaly, yes. Maneuvers are attacks, but grapple takes a standard action. So you need greater grapple or a similar effect to use grapple with the standard action fight defensively on a maintain. You'd probably need a grab effect to use it to initiate.

2) Breaking a grapple takes a grapple maneuver. I'm pretty sure your bonuses against grappling apply.

Modification to the first answer (the second looks good to me):

Quote:
Fighting Defensively as a Standard Action: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.
Quote:
Fighting Defensively as a Full-Round Action: You can choose to fight defensively when taking a full-attack action. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for until the start your next turn.
Quote:
Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

Comparison of the first two makes it fairly clear that fighting defensively isn't consuming a standard (or full) action in its own right, it is modifying the standard action (or full attack action) you are taking to attack. Grappling is an attack.

I included the third rules quote because I see that the OP applies fighting defensively to his CMD but not to his CMB. The penalty from fighting defensively also applies to CMB.

So if you are an ordinary person who makes a grapple check as a standard action, you can choose to fight defensively, receiving a +2 to AC/CMD and a -4 to attacks (including your combat maneuver rolls).

If you are a Greater Grappler, while fighting defensively you can grapple as a standard action and again as a move action (as allowed by that feat). Both CMB rolls, as well as your AC and CMD would be modified by the fighting defensively adjustments.

Grand Lodge RPG Superstar 2012 Top 32

Ximen Bao wrote:

2) Breaking a grapple takes a grapple maneuver. I'm pretty sure your bonuses against grappling apply.

What if he's instead using Escape Artist to break the grapple?


"If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD)."

If the bonuses apply to his CMD for purposes of grapple, it would also apply to the DC for the escape artist check.

Grand Lodge RPG Superstar 2012 Top 32

Tarantula wrote:

"If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD)."

If the bonuses apply to his CMD for purposes of grapple, it would also apply to the DC for the escape artist check.

Improved Grapple wrote:
You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.


By RAW I would rule the improved grapple bonus does not apply, because it specifies attempts to grapple you.

RAI, probably was intended to apply.

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