[Legendary Games] Spring Preview #8: Road to Destiny


Product Discussion

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

New preview up for Jim Groves' debut product with Legendary Games, Road to Destiny, featuring the fabulous mapping skills of 2013 Superstar finalist Pedro Coelho! Check it out!

Contributor, RPG Superstar 2010 Top 4

I promise that folks will NOT feel like caravans were just tacked on as a means to convey the players from Point A to Point B. You won't be just hand waving 540 miles, because there's nothing to do or see. :)

Also, between the encounters and Pedro's maps, there is tons of utility in this package. Every noteworthy encounter has a beautiful map, and those maps can be re-used in other games and campaigns with ease.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Well put. There are options for using the caravan rules in the published AP (with a number of modifications to make them more enjoyable), but everything in the adventure can also be played out using standard rules.

RPG Superstar 2009, Contributor

A long time coming, but hopefully worth the wait for everyone. Nice job, Jim! :-)

Now...if we could just put together some Imperial Heroes to go on this Road to Destiny we'd be set... ;-)

Contributor, RPG Superstar 2010 Top 4

Neil Spicer wrote:
A long time coming, but hopefully worth the wait for everyone. Nice job, Jim! :-)

Thank you! I wouldn't want to say anything that undermined the confidence of a customer, but I did have to fall back in love with it. But, in that respect it matured over time.

To give folks some more insight into the product:
It was based on a series of encounters that another GM ran for me when I played Jade Regent, and the concept was born out of his frustration of not having much support for what amounted to a 540 mile journey that required 17 to 20 days (depending on how many stops you made).

Throughout my freelancing career, I've been challenged by something I never expected. That is being called upon to write wilderness journeys and outdoor exploration. I envisioned crypts and palaces, but you go where your Developer sends you! So, starting with The Frostfur Captives, The Shackled Hut, and Demon's Heresy I have grappled with the outdoors quite a bit. They're tricky to make interesting, and sometimes they lack the luxury of good map support. This isn't from author or developer malfeasance, but simply because there is a finite amount of maps you can provide in a print product. Jason was really quite generous with the map allowance on this one, and I hope it pays off. We're definitely NOT leaving anybody in the lurch here.

So knowing the challenges that wilderness encounters present to a harried GM, I've really done my best to lift that burden off their shoulders. Furthermore, I think if the caravans are emphasized strongly and early on, the players will naturally insert them into their mindset in the later chapters until such time that they story moves beyond them altogether. In other words, my feeling is that the caravan need to be a big deal as soon as it is introduced, not in later chapters.

If folks have any questions, please fire away!


Hi, guys! I'm definitely interested in this product. Any estimates on when it might be ready for sale?

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Starfury wrote:
Hi, guys! I'm definitely interested in this product. Any estimates on when it might be ready for sale?

How about NOW?

Does now work for you? Because your Road to Destiny awaits!


Jason Nelson wrote:

How about NOW?

Well, I suppose that's acceptable... :p

Thanks, good to hear!


Yoink! :D

(skim skim skimmy skim skim) Oh, this is nice. Everything seems to fit in perfectly.

...and I may just have that spellbook show up over in Kingmaker. :D

Contributor, RPG Superstar 2010 Top 4

Yay! I am delighted to hear that E.M.L.!

I tried very hard to make it fit like a glove and provide lots of utilitarian value. Thanks for buying it!

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