What to Play? New Game Starting With Major Caveats.


Advice

Grand Lodge

So I have a friend starting a Pathfinder game soon with a party of 6, including myself. So far we have:

A Catfolk Barbarian
A Catfolk Rogue
A Hobgoblin Fighter
A Dwarven Druid
A Human Divine Hunter Paladin

I know the answer would seem obvious here, but there are 3 caveats, 2 because of the GM and one my issue.

1. Wizards and Sorcerers are BANNED. Yup, I know, but they are out. The GM said he would discuss others, but any full casters are probably going to be too close to allow. So in all likelihood Witches and Magi are out, too.
2. My initial character was going to be an Oracle, but then I was informed any Divine casters will probably be losing their power at some point. The Paladin will still be able to smite, but spell casting will be shut down. That is going to hurt a Cleric or Oracle a lot more.
3. Before anyone points it out, I know a Bard would be great in this group. But for one thing, the Catfolk Rogue is going party face and I don't want to muscle in on her territory. For another, my last 3 characters have been Bards and I really don't want to get shoehorned into that role again.

So now I am at a loss, and wondering if someone here might have a useful suggestion?


Pathfinder Adventure, Starfinder Adventure Path Subscriber

wow, big nerf-bat

I'd consider archer or pure fighter (it's hard to nerf the straight guy).

Summoner might have worked as well, but if your GM has issues with magic. He/She might also nix your summon eidolon ability.

You might need a cleric, because in low-magic campaigns healing can take forever, perhaps an Alchemist might be acceptable... not high magic etc..

Good luck!

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