New Dungeon Idea!


Homebrew and House Rules


So at my gaming table and many other gaming tables of the world, horrible puns make an appearance. So i decided to take the horrible puns of the world and cram them into a dungeon. For kicks and grins mostly as a one night dungeon.

So every encounter must contain a pun in some way shape or form, and it can be as funny or as "pun"-ful as you can make it. Lets see where we can get this thing going.

1. Pun- The door is "A Jar". This dungeon will have no doors except for jars at the end of a hallway. When a creature touches the jar they are sucked in and thrown out the other side of the wall.

2. Pun- Sign that says "Beware of man-eating plant!". This room is jungle themed and plants are everywhere. In the center of the room is a man eating a salad. If provoked any nature spells that have to do with plants (i.e. entangle, woodland soldiers, etc.) he is immune to for he "eats" the plants.

What other things punny things can you think of that I can put into my "Pungeon"?


Quote:
"Beware of man-eating plant!

Technically that would be "beware the man eating plants". The hyphen combines "man-eating" into an adjective, rather than the pun's intent of a noun-verb combination. Not an issue if your players are never going to see the spelling, but just worth nothing.

Quote:
What other things punny things can you think of that I can put into my "Pungeon"?

* An area labelled "dungeon crawl" with a 3 foot high roof.

* "fire ball ahead"; a room full of dancing fire elementals
* The players may seek out the "five-hundred story room" as part of a puzzle, which is of course the library
* "Halls of the Dammed", which are occupied by dire beavers
* "Construct Shun Zone", which contains a variety of constructs that refuse to interact with the party.

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