Number of Melee Attacks per Turn


Rules Questions

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

OK, so I have a NPC that I'm trying to determine how many melee attacks it can make per turn. Here is what I have so far:

Melee Bite (Urdefhan Graveknight) +12 (1d4+5/x2) and
Chaoseater +19/+14 (1d8+11+2d6 vs. Good/15-20/x2) and
Slam (Graveknight) +12 (1d4+5/x2)

Given the above, taking full-round to act, the Graveknight could bite, then swing his sword twice before slamming his target? Or would it be bite plus sword or sword plus slam?

Next if it has Shocking grasp, how would it fit in the above sequence?

Thanks!


Assuming the sword is one-handed, that works fine. But if the sword is two-handed, it couldn't also use one hand to make a slam attack.

A spell can't normally be used as part of an attack routine. If you cast shocking grasp last turn (for instance) and didn't use it, then you could make a melee touch attack this turn in place of either the sword attacks or the slam attack.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

Thanks Are! The NPC is a Male Urdefhan Graveknight Fighter 1 Magus 5 with Spellstrike (Su) Deliver touch spells as part of a melee attack and the sword is a Rhoka sword (Same as a longsword) so is being used one-handed.

Sczarni

If you're trying to combine natural attacks with Spell Combat, you cannot. You would only get your spell plus two attacks with your sword.

Sczarni

1 person marked this as a favorite.

You can, however, Spellstrike with your natural weapons now, as of the recent FAQ, so yeah, round one cast your SG and move up to deliver it, and if you miss you can do your four attack routine the following round.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

Thanks Nefreet!

OK< so here is what I am visualizing:

Melee Routine #1:

Bite (Urdefhan Graveknight) +12 (1d4+5/x2) and (1-H)Unholy Keen Rhoka Sword +19/+14 (1d8+11+2d6 channel destruction - electricity + 2d6 vs. Good/15-20/x2) and Slam (Graveknight) +12 (1d4+5/x2)

Melee Routine #2:

Shocking grasp delivered with Bite and then slam???

Melee Routine #3:

Shocking grasp + Rhoka sword +19 to hit (1d8+11+2d6 channel destruction + 2d6 vs. Good/15-20/x2)

Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Sczarni

#1 looks good, but in #2 you'd only get one natural attack with Spell Combat, and in #3 you'd get 2 with your sword (so basically switch #2 and #3)

There's a Magus Spell Combat/Spellstrike help walkthrough somewhere on these forums, too.

Sczarni

I think you're getting Spell Combat and Spellstrike mixed up.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

OK, this what I found http://paizo.com/threads/rzs2nler?A-Guide-to-Touch-Spells-Spellstrike-and-S pell#1 scroll down to
Combining Spell Combat with Spellstrike

I'm going to re-read it over to make sure I set the scenario up correctly. Basically switch as you said: SG+2 attacks with sword or SG+ one natural attack, correct?

Sczarni

1 person marked this as a favorite.

Upon further reflection, there might be a loophole you could take advantage of.

Declare your use of Spell Combat as a full-round action, stating that you will use your Slam attack as your "primary" weapon and Shocking Grasp as your "off-hand" weapon. When you cast your Shocking Grasp, use Spellstrike to deliver it with your Bite.

So the effective total would be Slam and Bite+Shocking Grasp.

Oh. Err.. Wait a minute.

Declare your use of Spell Combat as a full-round action, stating that you will use your iterative sword attacks as your primary, and Shocking Grasp as your off-hand, and Spellstrike with either your slam or bite.

Before the FAQ changed things, that wasn't a possibility, but I suppose now it is.

Net effect would be weapon/weapon/natural+spell.

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