| B0sh1 |
I am trying to optimize a build around a character concept, so it's not 100% optimization as I believe some choices made for concept are likely sub-optimal. This would be a replacement character in a campaign where the party CL is 7th. Replacements get WBL for gear. I am not worried about stats, I am comfortable with that.
Anyway, the concept is a 1/2 orc tied to aspect of a green dragon, fighting style is natural weapons.
1/2 orc with Toothy
Magical Knack
Birthmark (for a little bump on the weak wil save)
I took 2 level barb, 2 level ranger (guide), 1 sorc (cross blooded) and 2 DD
For Barb, I took lesser fiend totem giving me a gore attack when I rage
For ranger, I took natural weapons. My bonus feat is aspect of the beast (claws).
Bloodlines are Draconic and Orc.
Feats so far;
Extra Rage
Improved natural attack (claws)
Power Attack (Bloodline Bonus Feat)
Weapon Focus(Claw)
The feats towards claws are they are my most reliable and available base attack. I can use my bloodline power to get more powerful claws + bite, but the rounds per level are limited. So, I can fall back to my baseline claw attacks from aspect and the bite from toothy.
When I rage and use bloodline, I'll have 2 claws/bite and a gore attack. Even if bloodline is not available, I'll still have the same attacks if I rage but my bite will be weaker.
I've never played a DD, so any advice from those who have experience, especially as a natural weapons melee DD would be great!