So I tried to improve the Holy Gun archetype.


Homebrew and House Rules


So, I tried to improve the Holy Gun archetype found in Ultimate Combat.

I hope I succeeded but please let me know if I did something wrong kay?

Please also let me know if I should change anything.

Here it is:

Have Gun: At 1st level, the Holy Gun gains Exotic Weapon Proficiency (firearms) and Gunsmithing as bonus feats. She also gains a battered gun identical to the one gained by the Gunslinger. This ability replaces the Shield Proficiency and Divine Grace.

Holy Grit (Ex): At 1st level, the Holy Gun gains a number of grit points equal to her Charisma modifier (minimum 1). This otherwise functions as the the Gunslinger's Grit class ability. This ability replaces Divine Health and Aura of Justice.

Divine Deeds: At 1st level, the Holy Gun gains the Smiting Shot deed (see below). At 5th level, the Holy Gun gains the use of a single gunslinger deed. The selected deed can only be one that a Gunslinger of her paladin level –4 could use. At 8th level, and at every 3 levels beyond 8th, the holy gun can select and use any deed that a Gunslinger of her paladin level –4 could use. This ability replaces Aura of Faith and Aura of Righteousness.

Smiting Shot (Su): A Holy Gun can spend 1 grit point to make a smiting shot with a firearm attack as a standard action. If the target is evil, the holy gun adds her Charisma bonus and her paladin level to the damage of the firearm attack. If the target of the smiting shot is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the damage increases to 2 points of damage per level the paladin possesses. Regardless of the target, smiting shot attacks automatically bypass any DR the creature might possess. If the Holy Gun targets a creature that is not evil, the smite is wasted with no effect.[/i]

Divine Bond: At 5th level, a holy gun forms a bond with her deity. This functions as the paladin ’s divine bond ability, except the bond must always take the form of a firearm. In addition to the listed abilities, a holy gun can add the distance, reliable, or seeking special abilities to her weapon, but she cannot add the defending or disruption special abilities. This ability replaces the standard paladin's
Divine Bond.

Holy Slinger (Ex):This ability functions like the holy champion paladin class feature, but the banishment occurs when she hits an evil outsider with the smiting shot deed. This ability replaces Holy Champion.


Okay, so I redid it once again.

Please let me know if this version is much better kay?

Also, please not the reason I didn't just have Holy Grit give the bonus feat Extra Grit was because according to the wording of the feat only the Gunslinger class can take the feat Extra Grit multiple times (if I'm mistaken on that please let me know):

Have Gun: At 1st level, the holy gun gains the Amateur Gunslinger feat and Gunsmithing as bonus feats. She also gains a battered gun identical to the one gained by the Gunslinger. This ability replaces the paladin's proficiency with medium and heavy armor as well as with shields.

Divine Deed: At 2nd level, the holy gun gains the following deed. This deed works and interacts with grit the same way as Gunslinger deeds, but only the holy gun can use it. If the holy gun also has levels in Gunslinger, she can spend grit points from that class to use this deed.

Smiting Shot (Su): A holy gun can spend 1 grit point to make a smiting shot with a firearm attack as a standard action. If the target is evil, the holy gun adds her Charisma bonus to her attack roll and adds her paladin level to the damage of the firearm attack. If the target of the smiting shot is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the paladin possesses. Regardless of the target, smiting shot automatically bypasses any DR the creature might have. In addition, until the target of the smiting shot is dead or the next time the paladin rests, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smiting shot. If the paladin targets a creature that is not evil, the smiting shot is wasted with no effect.

This ability replaces Smite Evil.

Divine Bond (Su): At 5th level, a holy gun forms a bond with her deity. This functions as the paladin's divine bond ability, except the bond must always take the form of a firearm. In addition to the listed abilities, a holy gun can add the distance, reliable, or seeking special abilities to her weapon, but she cannot add the defending or disruption special abilities. This ability replaces the standard paladin's divine bond.

Holy Grit (Ex): At 3rd level, the holy gun gains 2 extra grit point at the start of each day and her maximum grit increases by 2. Furthermore, at 6th level, the holy gun also gains the use of a single Gunslinger deed. This chosen deed must be one that a Gunslinger of her paladin level –4 could use. At 9th level, and every three levels beyond 9th, the holy gun gains 2 extra grit points at the start of each day and her maximum grit increases by 2 and she may also select another Gunslinger deed that a Gunslinger of her level –4 could use. If she already has levels in Gunslinger, she gains a bonus to the maximum amount of grit she can have each day, equal to her Charisma bonus (if any) but gains no extra grit as the start of each day. This ability replaces mercy.

Holy Slinger (Ex): This ability functions like the holy champion paladin class feature, but the banishment occurs when she hits an evil outsider with the smiting shot deed. This ability replaces Holy Champion.

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