The Complementary Spell Predicament


Advice


There happens to be a Juju Oracle in a particular campaign who happens to be quite the gentleman. He's primarily a necromancer with a side of healing, buffing, utility and a tad of crowd control. Half of his spells are Wordspells, which benefit him very much and he has taken the feat Eldritch Heritage (Arcane) for a mockingbird familiar he uses to deliver touch spells. My predicament is this: should I take the Improved Eldritch Heritage Feat, what three wizard/sorcerer spells should I add to my list of spells known? (Disregard the Save or Suck spells please, as despite my high Charisma I prefer not to give my opponent the option of success). Other Suggestions, comments, and tactics welcome, shall provide additional information as required.


Lots of spells and other people will have different lists, but here are some that seem to fit the bill: 3rd) Call the Void, Haste, 4th) Black Tentacles, Enervation, Named Bullet, Shadow Projection, 5th) Teleport, Wall of Force, 6th) Shadow Walk (campaign dependent), 7th) Hungry Darkness, 8th) Horrid Wilting, 9th) Mage's Disjunction, Time Stop


In my opinion, Haste is the best buff in the game. If you don't have it get. If you have it, get it again :)~

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