
FangDragon |

There's been much talk of how bad combat healing is of late. In combat healing doesn't have to be a wasted action, it's possible to build healers that can do much more than just heal.
There's a number of ways of doing that, and this paladin healer is one. This fella would use a pearl of power to put Shield Other on two players, and keeps himself up with Lay On Hands + Fey Foundling. Memorizing Hero's Defiance is recommended useful when using Shield other :)
Party healing should not be needed every round, but when it is needed quick channel provides an AoE heal as a move action doing 4d6 healing (or 5d6 depending on how your table rules the interaction of Magical Knack and Hospitaler) so you can probably still do standard attack.
Unnamed Hero
Human Paladin (Hospitaler) 7
LG Medium Humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 65 (7d10+7)
Fort +9, Ref +7, Will +7; +2 vs. death
Immune disease, fear
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Offense
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Speed 30 ft.
Special Attacks smite evil (2/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Hospitaler) Spells Prepared (CL 6):
2 (1/day) Shield Other
1 (2/day) Grace, Hero's Defiance
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Statistics
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Str 16, Dex 13, Con 12, Int 10, Wis 8, Cha 16
Base Atk +7; CMB +10; CMD 21
Feats Deadly Aim -2/+4, Fey Foundling, Power Attack -2/+4, Quick Channel, Selective Channeling
Traits Deft Dodger, Magical Knack (Paladin [Hospitaler])
Skills Knowledge (nobility) +10, Knowledge (religion) +10, Perception +6, Sense Motive +9
Languages Common
SQ aura of courage, aura of good, divine bonds (weapon [1/day]), lay on hands (3d6) (6/day), mercies (mercy [sickened], mercy [staggered]), paladin channel positive energy 4d6 (6/day) (dc 15
Combat Gear Pearl of power (2nd level) (1/day); Other Gear Phylactery of positive channeling, 150 GP
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Special Abilities
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Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1) (7 minutes) (1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6) (6/day) (Su) You can heal 3d6 damage, 6/day
Magical Knack (Paladin [Hospitaler]) +2 CL for a specific class, to a max of your HD.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Mercy (Staggered) (Su) When you use your lay on hands ability, it also removes the staggered condition. This does not help if the target is at 0 HP.
Paladin Channel Positive Energy 4d6 (6/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Channel Channel energy faster by expending more uses
Selective Channeling Exclude targets from the area of your Channel Energy.
Smite Evil (2/day) (Su) +3 to hit, +7 to damage, +3 deflection bonus to AC when used.
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