| tomorrow |
Hello, longtime reader, first time poster.
I was making a character for a 4th level game coming up and I wanted to make a druid archer. That proved problematic due to feat hunger, so I looked into multi-class with Monk (Zen Archer) which seems to have most of the archery feats pretty well front-loaded.
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Race: Human (Focused Study alternate trait)
Class: Monk (Zen Archer) 2/Druid (Menhir Savant) 1/Monk (Zen Archer) 1
Base Stats (25 point): Str 12, Dex 13, Con 14, Int 12, Wis 17, Cha 10
Character Traits: Magic Knack (Druid), Reactionary
Alignment: Lawful Neutral
Feats:
1st Human (Focused Study) - Skill Focus (Perception)
1st Character - Deadly Aim
1st Monk (Zen Archer) 1 - Point Blank Shot
1st Monk (Zen Archer) 1 - Perfect Strike (any bow)
2nd Monk (Zen Archer) 2 - Precise Shot
2nd Monk (Zen Archer) 2 - Weapon Focus (Composite Longbow)
3rd Character - Boon Companion
4th Monk (Zen Archer) 3 - Point Blank Master
so...
orison/1st level druid spells, CL3
detect a bunch of different things at will (love that ability)
4th level animal companion (roc maybe?)
+7/+7 (1d8+5) archery within 30 ft. / +6/+6 (1d8+4) outside (assuming +1 bow)
+3 (1d6+1) unarmed strike (at least it still threatens, I guess)
40 foot landspeed
Can use Cure wands
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Does this seem passable for 4th level (given the 25 points creation suggests challenging encounters)? Any suggestions, spotted errors or sagely warnings?
| tomorrow |
Yeah, the bump went into Wisdom. Wisdom started at 17, +2 from human bonus, +1 bump at fourth to get to 20.
Detect stuff is Spirit Sense from Menhir Savant - it works like the "detect undead" spell but detects undead, fey, outsiders, and astral, ethereal, or incorporeal creatures. But I suppose high perception also detects a lot of stuff too. :D
| tomorrow |
The three things I'm heavily debating are:
Race - I'm not sure the Focused Study is worth it. So the race is a question.
Companion - Not sure which companion to go with, a bird/roc seems thematically good, but a companion with scent could allow utilizing those pheromone arrows.
Melee - I figure the options for melee-back-up weapon are basically either carry a club (to use with shileleigh) or enhance unarmed strike with produce flame or frostbite. Is this correct?