A "Fate" campaign idea


Advice


If you happen to know about Fate/ Extra and etc. that would be quite helpful for ideas as I have not taken part in watching/reading any of it but making it into pathfinder was fun last time so a pvp version may be interesting.

The other GM of my group wants to do a pvp game based off of the "Fate/[insert part here]" series. He picked a number of us from the group, one for each servant type. For those not familiar witht he servant "classes" They are Saber, lancer, berserker, archer, assassin, rider, and caster. Sabers apparently focus on standard combat with swords, lancers are apparently fast and use long, piercing weapons, berserkers are basically barbarian+ being totally insane but rock at smashing stuff into tiny pieces, archers focus on ranged combat (or in pathfinder dervish dance) assassins are stealthy and basically what the name says, and casters use magic.

Each player has two characters, a servant and a master, the master is the main character and they summon the servant when they require help. The servant receives a bonus to a stat equal to the modifier of their masters stat. Each master must have at least 1 caster level and is level 10.

There is one player per servant class, I got assassin. Assassins receive a +18 to dexterity, +2 to all mental stats, and -10 strength, they are allowed to use dex for hit and damage, including 1.5x dex mod on two handed weapons.

I have come here to ask you to critique my build. We are level 21 with excessively high stats, as you will see below. My classes progress rogue2/ fighter 19. Feat progression is in the second spoiler below.

Base ability scores before any bonuses from the servant class are a 32 point buy +10 to every stat after the point buy.

I am a goblin, I traded my 30ft move speed for 20ft move speed 10ft climb speed.

ability scores, AC, HP, and Saves:

Strength: 10 (10+ 10
(base stat increase) +2 (bonus from master) -2 (Goblin) -10 (assassin))
Dexterity: 60 (bought up to 18+ 10(base stat increase)+4(goblin)+5(levels)+5(bonus from master)+18(from assassin bonus))
Constitution: 28 (bought up to 16+ 10(base stat increase)+ 2(master))
Intelligence: 26 (bought up to 12+ 10(base stat increase)+ 2(master)+ 2(assassin))
Wisdom: 20 ( lowered to 8 for point buy+ 10(base stat increase+ 2 (bonus from master))
Charisma:26 (bought to 14+ 10 (base stat increase)+ 2 (bonus from master)+ 2 (assassin)- 2 (Goblin))
Hp final: 335
AC:51 (too much to explain but i am wearing +5 fullplate. no mithral allowed but it doesnt matter other than the -1 armor check penalty)
Fort:20
Reflex:39
Will: 11

Note: he has allowed a bit of 3.5 specifically, skill tricks and the level 21 feat below

feats and talent:

1: Skill focus stealth
2 rogue talent: Fast stealth
3b: weapon focus
3: stealthy
4b: dazzling display
5: go unnoticed
6b: weapon specialization
7: sneaky vagabond
8b: shatter defenses
9: skill focus climb
10b: greater weapon focus
11: dodge
12b: mobility
13: (3.5 feat) freerunner: 2 movement skill tricks, Wall jumper and back on your feet
14b: greater weapon specialization
15: (3.5 feat) Urban stealth +3 stealth in urban areas outside, not inside the buildings
16b: underfoot
17: sow terror
18b: improved critical
19: quick draw
20b: agile maneuvers
21: epic skill focus stealth

The game will take place in a modern urban environment so urban stealth and disguise were useful my stealth bonus before the final tweaks to be added when the mechanics are finished is 76 without sneaky vagabond or urban stealth applied.

Also on the mechanics and flavor sides each servant has something called a noble phantasm. Based on description from the GM and others this is embodied by the weapon and it can be used to create amazing effects. Mine has already been approved and it is as follows

noble phantasm:

If someone has seen me in the past 24 hours and cannot see me, or expects to see me in the next 24 hours and cannot see me they are shaken. If I am undetected by a shaken foe I can study as the assassin class feature death attack requires but only for 1 round. After doing so I can coup de grace the target.

Now in a previous campaign of similar basis i was also an assassin but we worked cooperatively so my shenanigans were a good thing, now not so much. Everyone else happens to know about my love of being a sneaky punk so there is that and now the saber and the archer have a focus in finding me. They are more combat able than me only because of servant class and this countering will be an issue.

I request aid in refining the feats and other bonuses, I did not two weapon fight because that is a feat tax that is a bit iffy and our weapons are +15, split between the two if you two-weapon fight, and the grim reaper idea was hard to pass up. I use a naginata for the x4 criticals so that is nice.

Any suggestion on tactics are also welcome, I have not made the master other than a rough draft but I am thinking summoner or wizard/rogue/arcane trickster.

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I watched Fate/Zero (which is on Hulu, though Gilgamesh isn't nearly as funny in it). So I'm somewhat familiar with this.

That Noble Phantasm is pretty weird, I feel as though maybe it could be phrased better. So basically you hide in plain sight via class feature (after being seen) and death attack one round later, right?

And is your Master meant to be a perfect fit with the Servant? In the show they were foils to each other (well...except Caster and his Master I guess. Both insane in the same way).

Anyhow.

Looks like your Assassin's noble phantasm is actually for killing, as opposed to omnipresence (as per the show's Assassin). But you have to give the victim some warning, in which time they'll call their servant to their side.

Actually, why is your Assassin mostly fighter if his noble phantasm is about a stealthed save or die? I'd probably go with Ninja for that sweet true invis capstone. The Ninja can pick up a death attack trick that only takes one round of study anyway, and doesn't require you to be revealed (rather forbids it actually). True Invis will handle that though.

Also: How are you getting your full Dex to AC with fullplate?


I went with mostly fighter for the weapon training, I am also quite averse to the ninja. Fighter will also help if the character with archer max out his perception and screws me over. I was recently informed that I can get hide in plain sight from a "personal skill" along with a 1 round invisibility with a 1d6 round cool-down as a swift action.

The plan on my noble phantasm was to dash into sight visibly, swift action invisible, get to cover or some type of being hidden, then approach, study and next round death attack. Note it is a coup de grace with a x4 critical weapon so with my final damage of (1d6+50)x4 the chances of survival are quite slim, actually about 5% if the 204-224 damage does not kill them (doubt the damage will kill them but if I wounded them it is possible and I can just do it over again.)

He also told me not to optimize too much, sadly, otherwise I would have a +91 to stealth more in crows and urban environments.

As for the armor he calculated the max dex as:
Max Dex= Armor maximum dex after all class feature x master's dex mod

I have started to make the master as an arcane trickster. Apparently you get more points for the personal skills if the alignments are different but it makes the servant less likely to listen so I avoided that.

Apparently other assassins have non-knowledge based noble phantasms. One apparently slashes from three directions at the same time and there is jack the ripper who instantly kills targets when "it is misty, the target is female, and it is night" by having her four knives appear in the heart of the target.

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I dunno, it just feels wasted to build the Assassin as a straight combat machine, nor do I understand your aversion to the Ninja.

I mean, look at this capstone: http://www.d20pfsrd.com/classes/alternate-classes/ninja#TOC-Hidden-Master-S u-

You cannot be detected by any means. Even if another character pulls some amazing perception checks, you've got amazing stealth checks plus the bonus from invisibility, which they cannot in any way deny you of.

You spent a lot of feats on unnecessary things (in my opinion) like the Dazzling Display-Shatter Defenses line (you're the dex based character here), Skill Focus Climb (Wall Climber trick gives you a climb speed), Underfoot (Acrobatic Master will give you +20 to your next acrobatics check).

Using the master tricks you could get the ability to phase through solid objects, see the invisible (of limited use probably, unless Saber is using Excalibur again), create shadow clones and decoys, and walk on air.

Besides, what tactics do people usually use against invisible monsters? AoEs. And you have Evasion.

Other Noble Phantasms on the show create reality bubbles in which the entire area becomes a desert and you have to face Rider with his entire g~%+*~n army, and then just massive blasts that are categorized as anti-fortress and anti-world. I feel like you could've done better for a phantasm even if you went with the original Assassin's ability (http://typemoon.wikia.com/wiki/The_Hundred-Faced_Hassan)

You could get a lot done.


I have to agree. Not going with Ninja seems... odd. That capstone is flat out one of the most powerful one in the games. So you have a -10 to Strength right? Then it stands to reason that OTHERS have the same penalties. Discover their weaknesses, then stab their face off with ability damage hitting them for 10 points of stat damage every hit. If you get the choice of items then TWF with brilliant energy and ghost touch on both. Add that to the invisibility and doneskies your looking at 50 points of stat damage to a stat of your choice, and if you drop any of them to 0 it will incapacitate them.

Additionally, in Fate/Zero the principle of assassinating the master is VERY important. As an Assassin, you really shouldn't try to go toe to toe with other servants when you can just obliterate their master making their servant run out of mana and become incredibly weak. Hide your Master, and start knocking off the other masters. To this extent, inquiry would be really good.

And for a Noble Phantasm, you could do better. Think "How can I make this incredibly over the top" and you'll be on the money.

P.S. - also if your worried about assassinating someone invisible worry no longer. There is a ways to rules lawyer it. Basically get Blind Fighting Feats so you can get down to 50% concealment, take another feat (I don't remember what it is and I don't have the time to look it up right now I will try to later) to ignore anything less than total concealment: done. Have fun sneak attacking people you can't see.

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Well, note that the Ninja's capstone doesn't stack with itself and can't reduce them below 1. But you could take Pressure Points as well to further lower Dex or Str, or try using poisons (though it will be hard getting poison to work at that level unless your GM allows you to make some better ones).

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