[WIP] - The Repositioner (A Fighter build)


Advice


Hey guys,

So I'm currently working on building a character concept for a new homebrew game and I really wanted to play a shield bashing Two-Weapon Fighting fighter. While playing around with ideas I came up with the following and wanted to make sure I couldn't achieve it any quicker, or make it any better. Here are the basics with gear, 25 point buy and level 12 (I'll be starting at level 4):

Str 24 (Base 17, +2 racial (human), +1 level 8, +4 belt)
Dex 21 (Base 16, +1 level 4, +4 belt)
Con 18 (Base 13, +1 level 12, +4 belt)
Int 13 (Base 13)
Wis 10 (Base 10)
Cha 7 (Base 7)

Weapons:
Mithral Spiked Quickdraw Heavy Shield (Primary)
Scorpion Whip (Off-Hand)

Armor:
Mithral Full Plate

Feats:

1 - Two Weapon Fighting, Exotic Weapon Proficiency (Scorpion Whip), Improved Shield Bash
2 - Power Attack
3 - Combat Expertise
4 - Improved Reposition
5 - Improved Bull Rush
6 - Shield Slam
7 - Improved Two-Weapon Fighting
8 - Quick Reposition
9 - Greater Reposition
10 - Greater Bull Rush
11 - Shield Master
12 - Double Slice

On a full attack, you can reposition one person (bring them to you or move them to allies) with your first attack with your whip and cause them to provoke AoO's. If you bring them to you, you can then shield bash them twice (three times at 11+), causing AoO's each time you bull rush them. You then have a fourth attack with your whip that you can use against anyone else in range. With the Improved and Greater feats, you get +4 on your CMB and attacks to beat their CMD. Power attack helps with extra damage.

While TWF at level 10, you'd be looking at +15/+19 (Reposition w/ whip)/+10/+10 before adding weapon modifiers and flank bonuses. The shield attacks would get an additional +4 to the check to Bull Rush.

.. I forgot to add in the numbers for Weapon Training to the above attacks and CMB's. Close would be the primary weapon group while flails is the secondary. (+2 for shield attacks/cmbs and +1 for whip)

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The rest of my party will primarily be focused on doing as much damage as quick as they can, so I'm looking for more battlefield control while helping kill things quicker. At this time, the party will most likely consist of a Gunslinger, Magus, Druid (melee) and my fighter.

Any thoughts?


Bump


I'm not that much of a rules buff, but are you sure you can take the attacks in the order you describe??
I seem to remember reading that a full attack would consist of main hand/off hand/main hand 1st iterative/ off hand 1st iterative/....

otherwise seems like a cool build though


Bart Vervaet wrote:

I'm not that much of a rules buff, but are you sure you can take the attacks in the order you describe??

I seem to remember reading that a full attack would consist of main hand/off hand/main hand 1st iterative/ off hand 1st iterative/....

otherwise seems like a cool build though

That's the order that I listed.

edit: nvm, I see what you're talking about. I'm not sure if there's a specific order that your main/offhand attacks have to take place.


Since I'm starting at level 4, I may move greater bull rush to 7 to benefit from it earlier.

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