Rogue Build for Slumbering Tsar


Advice


Hey everyone me again! Hey built a TWF Rogue with two kukri. I would like some help formatting the character to be better, with your help. 25 point buy, 23,500 gp (level 7 starting gold), and I think thats it...maybe. Anyway, here is what I have:

Swift
Male Human Rogue (Knife Master) 7
CG Medium Humanoid (human)
Init +6; Senses Perception +11
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Defense
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AC 21, touch 17, flat-footed 15 (+4 armor, +4 Dex, +1 deflection, +2 dodge)
hp 52 (7d8+14)
Fort +4 (+2 circumstance bonus vs. hot weather), Ref +9, Will +5
Defensive Abilities blade sense +2, evasion, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 Keen Kukri +7 (1d4+3/15-20/x2) and
. . +1 Keen Kukri +7 (1d4+2/15-20/x2)
Special Attacks sneak attack +4d8/+4d4
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Statistics
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Str 14, Dex 18, Con 14, Int 13, Wis 12, Cha 13
Base Atk +5; CMB +5; CMD 24
Feats Combat Expertise +/-2, Improved Feint, Iron Will, Martial Weapon Proficiency (Kukri), Two-weapon Fighting, Weapon Finesse, Weapon Focus (Kukri)
Traits Outlander - Exile, Reactionary
Skills Acrobatics +12, Bluff +11, Climb +10, Disable Device +14, Escape Artist +12, Fly +2, Perception +11, Ride +2, Sense Motive +11, Sleight of Hand +12 (+15 to conceal a light blade), Stealth +12, Swim +10, Use Magic Device +11
Languages Celestial, Common
SQ hidden blade +3, rogue talents (combat trick, deft palm, finesse rogue)
Other Gear Chain shirt, +1 Keen Kukri, +1 Keen Kukri, Handy haversack (106 @ 153.32 lbs), Ring of protection +1, Ring of sustenance, Hot weather outfit, Poisoning sheath, Portable ram, Silk rope (2), Tent, large, Thieves' tools, masterwork, Trail rations (100), 16 GP
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TRACKED RESOURCES
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Trail rations - 0/100
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Special Abilities
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Blade Sense +2 (Ex) +2 dodge bonus to AC vs. attacks made against you with light blades
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deft Palm (Ex) Conceal a weapon while being observed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hidden Blade +3 +3 bonus on Slight of Hand checks to conceal a light blade.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Improved Feint You can make a Bluff check to feint in combat as a move action.
Portable ram +2 to STR checks to break open a door, and allows a second helper (+2).
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Sneak Attack +4d8/+4d4 +4d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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