Alignment Test


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Dark Archive Goblin Squad Member

Lawful Evil Half-Elf Cleric (5th Level)

Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 13
Intelligence- 13
Wisdom- 17
Charisma- 16

Alignment:
Lawful Evil- A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called diabolical, because devils are the epitome of lawful evil. Lawful evil is the best alignment you can be because it combines honor and dedicated self-interest. However, lawful evil can be a dangerous alignment because it represents methodical, intentional, and frequently successful evil.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXX (8)
Chaotic Good ---- XXXXXXXXX (9)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXX (10)
Chaotic Neutral - XXXXXXXXXXX (11)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXX (20)

Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXX (5)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXX (3)
Neutral - XXXXX (5)
Evil ---- XXXXXXXXXXXXXX (14)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - XXXX (4)

Class:
Barbarian - (-25)
Bard ------ (-19)
Cleric ---- XXXXXXXX (8)
Druid ----- (-23)
Fighter --- (-4)
Monk ------ XX (2)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- XXXX (4)
Sorcerer -- XX (2)
Wizard ---- (-4)

Goblin Squad Member

Okay, took the longer one, seems reasonable enough, though I think the test would be better if it controlled for the Dunning-Kruger effect.

Quote:


Neutral Good Human Wizard (6th Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 13
Intelligence- 18
Wisdom- 16
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXX (8)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (-2)

Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-21)
Ranger ---- (-4)
Rogue ----- (0)
Sorcerer -- (0)
Wizard ---- XXXXXXXXXX (10)

Liberty's Edge Goblin Squad Member

I took this test and it told me I was a N Sorcerer. Unfortunately it gave me a CHA of 9 which means I am so inept I can't cast any spells.

I prefer to think of myself of a NG Wizard use intelligence isn't quite as limiting.

Rewstyr


Just took this as my (theoretically) CN Wizard. He's a bit mad, and the first Spellslinger in his game world. More or less a mildly obsessed mad scientist, but with magic. He's focused on his goals, and while he doesn't really go for rolling over other people to get his way, he also often doesn't realize it when he does so anyway. Came out thusly:

Chaotic Evil

Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXXXXXXXX (11)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXX (8)
True Neutral ---- XXXXXXXXXXXXX (13)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXXXXXX (15)

Good & Evil:
Good ---- XXX (3)
Neutral - XXXXX (5)
Evil ---- XXXXXXXXXXXXXX (14)

Apparently, I was aiming to be Doc Brown and hit Dr. Evil instead. Keeping that in mind.

Goblin Squad Member

Viscount K wrote:
Apparently, I was aiming to be Doc Brown and hit Dr. Evil instead. Keeping that in mind.

Again, computer-judged alignment is all about actions and results, there is no way to calculate intent.


Sure, but it's interesting to note what the sum of your actions would usually be calculated to be. Intent is important, but what you would be judged as by outside observers is fascinating.

Goblinworks Founder

Steffan Van Kessel Once a Bandit Lord now a Knight Errant of redeemed Noble Blood.

You Are:

Neutral Good

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because when it advances mediocrity by limiting the actions of the truly capable.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXX (9)
Evil ---- XX (2)

Goblin Squad Member

As myself I came out True Neutral. My favorite characters tend to be Chaotic Neutral so it's not much of a stretch, I just have a little more freedom to do as I choose in-game than real life. From what I've read though PFO is going to bork that all up. Not sure what I'd end up as in PFO just doing what comes naturally.

Dark Archive

I am Cross-Linking this thread and This Primary PC Alignment Poll. Figure if I can get a decent sample, perhaps the information can be useful, or at the least interesting.


I found this old thread and liked the website so this what I got for my ratfolk.

Detailed Results: Lawful Neutral

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXX (18)
Neutral - XXXXXXXXX (9)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- (0)


7th Level NG Ranger.

Hmmm. I didn't think I liked nature THAT much...

Being a retired U.S. Marine and over 50yrs of life I'm sure skewed with the levels = broad range of travel/experience.


Pathfinder (Dungeons & Dragons) Alignment Test
It has 36 4-choice questions.
http://easydamus.com/alignmenttest.html
I got: True Neutral

From the detailed results I would interpret my Pathfinder enhanced 9x9 numerical alignment (as opposed to the default 3x3) - where 1 is the most good or lawful and 9 is the most evil or chaotic - as 5,4 - true neutral with a good-slant. I think the subtype of true neutral I am is apathy / indifference. Self-abosrbed, own world, comfort zone, content, withdrawing from the world's problems, but if I get out of my comfort zone, I would be more good than not, but not totally go out of the way to do good. Independent self-preservationist, will share or help out if I have leftovers, but won't kill, rob, or sell out / betray someone easily without verys trong motivation.

True Neutral Description:

A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXX (8)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXX (8)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXX (8)
Evil ---- XXX (3)

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