Character idea help


Advice


So I have a bit of a problem. I've been playing pathfinder for a few years now, but I've mostly stuck with tanky and damage dealing melee types. This is mostly because we play in a large group (there's some fluctuation, but our record is 12 people at the table), and there's only one other person who plays tanks ever. Everyone else is either too horribly multi-classed to be effective at anything (ranger 3 [ranged combat style]/cleric 1/barbarian 1), simply poorly built, or just a coward (there is actually one other fighter in the group, but he just runs away ALL THE TIME). After this long of playing tanks, I am simply sick and tired of it, and I'm considering changing to some other role, any other role. Under other circumstances, the other tank might be able to pick up some of the slack, especially if I played a support role, but he's also tired of playing the tank.

So I guess I have to questions.

1) Will the party survive losing its only decent tanks at around the same time?

2) If/when I do switch to a different role, what class would you recommend? I'd prefer something that can still deal damage, and I'd rather not go full spell-caster. I have considered the court bard archetype (giving minuses to enemies instead of pluses to allies).

Grand Lodge

Scarred Witch Doctor Witch.

Your caster stat is Constitution, so you're tankish, but a Debuffer.

You nab Prehensile Hair Hex, and you have a con based attack to boot.


something like a druid or a ranger might mix a bit of fight with a bit of magic ... they can still be built as a tank, but don't have to be. Druid's are especially flexable in regards to building a fighter or magic user...

If you guys aren't starting with lev 1 characters, you could build a bard with a couple ranks of rogue or fighter to boost the combat ability. If your group doesn't have a bard, playing one and doing a decent job of controlling the battle field could do a good job of compensating for losing a major tank.

as far as your other question...

1: hmm... who knows, get your DM to make a 'will they die" check. hehe

Grand Lodge

If you want a basically immortal PC, then Reincarnated Druid is the answer.

Hit 5th level, and a free Reincarnate every time you die.

By the way, there are at least two other ways to do Scarred Witch Doctor, without being an Orc.


Well right now the party's level 6. The group does have a bard, but it's the normal, core rule book bard. I've looked at the witch doctor and it seems fairly solid, but I'll hold off on deciding just yet.

As far as I remember, the party make up is: Strix fighter (archer), human ranger/cleric/barbarian, half orc cleric/fighter (only 1 level in fighter), grippli ranger, halfling cleric, half-elf bard, human fighter (runs away a lot, but could do some decent damage if he didn't), human paladin (the other main tank), and a dwarven stonelord paladin (that's me). I have AC 32 most of the time and 34 if I'm using defensive stance. The other paladin has a 27, I think.

I've also been looking at the inquisitor (I recently started playing one in a different game, and he's pretty decent thusfar). If my interpretation is correct, an inquisitor who drops a level into barbarian and worships anyone who gets the travel domain could have a 50' base move speed?

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kputnam wrote:


I've also been looking at the inquisitor (I recently started playing one in a different game, and he's pretty decent thusfar). If my interpretation is correct, an inquisitor who drops a level into barbarian and worships anyone who gets the travel domain could have a 50' base move speed?

Just as long as you stick to the armor and encumbrance rules for the barbarian's fast movement, you are correct.

As for another build that could still help in the tanking/melee realm, Dragon Disciple. Look into going cross-blooded with orc blood line (or abyssal) for more Strength, or pit-touched for more constitution. If you are free on feats pick up the Eldritch Heritage and improved at 11 for the other bonus to str or con that you did not pick up.

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